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doc: Sync classref with 3.2 branch
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@@ -11,12 +11,16 @@ TouchScreenButton
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Button for touch screen devices.
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Button for touch screen devices for gameplay use.
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Description
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-----------
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Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
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TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
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This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
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You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
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Properties
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----------
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@@ -44,9 +48,9 @@ Properties
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Methods
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-------
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+-------------------------+--------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** const |
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+-------------------------+--------------------------------------------------------------------------------+
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+-------------------------+----------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
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+-------------------------+----------------------------------------------------------------------------------+
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Signals
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-------
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@@ -222,7 +226,10 @@ Method Descriptions
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.. _class_TouchScreenButton_method_is_pressed:
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- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
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- :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
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Returns ``true`` if this button is currently pressed.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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