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Update spatial_shader.rst
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@@ -71,7 +71,7 @@ For visual examples of these render modes, see :ref:`Standard Material 3D and OR
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+-------------------------------+------------------------------------------------------------------------------------------------------+
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| **ensure_correct_normals** | Use when non-uniform scale is applied to mesh *(note: currently unimplemented)*. |
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+-------------------------------+------------------------------------------------------------------------------------------------------+
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| **shadows_disabled** | Disable computing shadows in shader. The shader will not cast shadows, but can still receive them. |
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| **shadows_disabled** | Disable computing shadows in shader. The shader will not receive shadows, but can still cast them. |
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+-------------------------------+------------------------------------------------------------------------------------------------------+
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| **ambient_light_disabled** | Disable contribution from ambient light and radiance map. |
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+-------------------------------+------------------------------------------------------------------------------------------------------+
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