Update spatial_shader.rst

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pixcai
2025-04-04 17:14:33 +08:00
committed by GitHub
parent 1d3bf8523c
commit ba72293880

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@@ -71,7 +71,7 @@ For visual examples of these render modes, see :ref:`Standard Material 3D and OR
+-------------------------------+------------------------------------------------------------------------------------------------------+
| **ensure_correct_normals** | Use when non-uniform scale is applied to mesh *(note: currently unimplemented)*. |
+-------------------------------+------------------------------------------------------------------------------------------------------+
| **shadows_disabled** | Disable computing shadows in shader. The shader will not cast shadows, but can still receive them. |
| **shadows_disabled** | Disable computing shadows in shader. The shader will not receive shadows, but can still cast them. |
+-------------------------------+------------------------------------------------------------------------------------------------------+
| **ambient_light_disabled** | Disable contribution from ambient light and radiance map. |
+-------------------------------+------------------------------------------------------------------------------------------------------+