From b99bcb2bbdf8b7b7a169d1b588c95d16d951c78a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 29 Apr 2020 18:02:48 +0200 Subject: [PATCH] Document BMP loading limitations in Importing images --- getting_started/workflow/assets/importing_images.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/getting_started/workflow/assets/importing_images.rst b/getting_started/workflow/assets/importing_images.rst index 6c949a5ac..8e3d9d25e 100644 --- a/getting_started/workflow/assets/importing_images.rst +++ b/getting_started/workflow/assets/importing_images.rst @@ -36,6 +36,7 @@ Supported image formats Godot can import the following image formats: - BMP (``.bmp``) + - No support for 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported. - DirectDraw Surface (``.dds``) - If mipmaps are present in the texture, they will be loaded directly. This can be used to achieve effects using custom mipmaps.