classref: Sync with current master branch (bfa866c)

This commit is contained in:
Godot Organization
2024-03-09 03:20:22 +00:00
parent fce8f25905
commit b78316581b
40 changed files with 2183 additions and 160 deletions

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@@ -56,6 +56,8 @@ Properties
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`extend_to_title<class_Window_property_extend_to_title>` | ``false`` |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`force_native<class_Window_property_force_native>` | ``false`` |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------------+
| :ref:`WindowInitialPosition<enum_Window_WindowInitialPosition>` | :ref:`initial_position<class_Window_property_initial_position>` | ``0`` |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`keep_title_visible<class_Window_property_keep_title_visible>` | ``false`` |
@@ -1076,6 +1078,23 @@ If ``true``, the **Window** contents is expanded to the full size of the window,
----
.. _class_Window_property_force_native:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **force_native** = ``false``
.. rst-class:: classref-property-setget
- |void| **set_force_native**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_force_native**\ (\ )
If ``true``, native window will be used regardless of parent viewport and project settings.
.. rst-class:: classref-item-separator
----
.. _class_Window_property_initial_position:
.. rst-class:: classref-property