classref: Sync with current master branch (bbac8198f)

This commit is contained in:
Rémi Verschelde
2022-10-08 13:57:16 +02:00
parent 8a540a9b36
commit b69855897a
122 changed files with 5387 additions and 2909 deletions

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@@ -19,7 +19,7 @@ Description
3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. ``NavigationObstacle3D`` is physics safe.
\ **Note:** Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
Properties
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