From b5d200f0e073886ea5b3ca7e43ee88ff4f54f856 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 24 Feb 2016 22:41:16 +0100 Subject: [PATCH] Remove _2.0 from image file name It is better to keep the names version-independent and to overwrite the images with new ones when need be, else we have to fix all pages that include those images each time. --- ...project_2.0.png => create_new_project.png} | Bin ...th_label_2.0.png => editor_with_label.png} | Bin ...{empty_editor_2.0.png => empty_editor.png} | Bin img/{helloworld_2.0.png => helloworld.png} | Bin img/{hw_2.0.png => hw.png} | Bin img/{main_scene_2.0.png => main_scene.png} | Bin img/{neversaved_2.0.png => neversaved.png} | Bin ...node_button_2.0.png => newnode_button.png} | Bin ...{node_classes_2.0.png => node_classes.png} | Bin ...ch_label_2.0.png => node_search_label.png} | Bin img/{playscene_2.0.png => playscene.png} | Bin ...ct_manager_2.0.png => project_manager.png} | Bin img/{save_scene_2.0.png => save_scene.png} | Bin ...example_2.0.png => scene_tree_example.png} | Bin tutorials/step_by_step/scenes_and_nodes.rst | 28 +++++++++--------- 15 files changed, 14 insertions(+), 14 deletions(-) rename img/{create_new_project_2.0.png => create_new_project.png} (100%) rename img/{editor_with_label_2.0.png => editor_with_label.png} (100%) rename img/{empty_editor_2.0.png => empty_editor.png} (100%) rename img/{helloworld_2.0.png => helloworld.png} (100%) rename img/{hw_2.0.png => hw.png} (100%) rename img/{main_scene_2.0.png => main_scene.png} (100%) rename img/{neversaved_2.0.png => neversaved.png} (100%) rename img/{newnode_button_2.0.png => newnode_button.png} (100%) rename img/{node_classes_2.0.png => node_classes.png} (100%) rename img/{node_search_label_2.0.png => node_search_label.png} (100%) rename img/{playscene_2.0.png => playscene.png} (100%) rename img/{project_manager_2.0.png => project_manager.png} (100%) rename img/{save_scene_2.0.png => save_scene.png} (100%) rename img/{scene_tree_example_2.0.png => scene_tree_example.png} (100%) diff --git a/img/create_new_project_2.0.png b/img/create_new_project.png similarity index 100% rename from img/create_new_project_2.0.png rename to img/create_new_project.png diff --git a/img/editor_with_label_2.0.png b/img/editor_with_label.png similarity index 100% rename from img/editor_with_label_2.0.png rename to img/editor_with_label.png diff --git a/img/empty_editor_2.0.png b/img/empty_editor.png similarity index 100% rename from img/empty_editor_2.0.png rename to img/empty_editor.png diff --git a/img/helloworld_2.0.png b/img/helloworld.png similarity index 100% rename from img/helloworld_2.0.png rename to img/helloworld.png diff --git a/img/hw_2.0.png b/img/hw.png similarity index 100% rename from img/hw_2.0.png rename to img/hw.png diff --git a/img/main_scene_2.0.png b/img/main_scene.png similarity index 100% rename from img/main_scene_2.0.png rename to img/main_scene.png diff --git a/img/neversaved_2.0.png b/img/neversaved.png similarity index 100% rename from img/neversaved_2.0.png rename to img/neversaved.png diff --git a/img/newnode_button_2.0.png b/img/newnode_button.png similarity index 100% rename from img/newnode_button_2.0.png rename to img/newnode_button.png diff --git a/img/node_classes_2.0.png b/img/node_classes.png similarity index 100% rename from img/node_classes_2.0.png rename to img/node_classes.png diff --git a/img/node_search_label_2.0.png b/img/node_search_label.png similarity index 100% rename from img/node_search_label_2.0.png rename to img/node_search_label.png diff --git a/img/playscene_2.0.png b/img/playscene.png similarity index 100% rename from img/playscene_2.0.png rename to img/playscene.png diff --git a/img/project_manager_2.0.png b/img/project_manager.png similarity index 100% rename from img/project_manager_2.0.png rename to img/project_manager.png diff --git a/img/save_scene_2.0.png b/img/save_scene.png similarity index 100% rename from img/save_scene_2.0.png rename to img/save_scene.png diff --git a/img/scene_tree_example_2.0.png b/img/scene_tree_example.png similarity index 100% rename from img/scene_tree_example_2.0.png rename to img/scene_tree_example.png diff --git a/tutorials/step_by_step/scenes_and_nodes.rst b/tutorials/step_by_step/scenes_and_nodes.rst index e7a3d0b74..683fd0fe7 100644 --- a/tutorials/step_by_step/scenes_and_nodes.rst +++ b/tutorials/step_by_step/scenes_and_nodes.rst @@ -53,7 +53,7 @@ now is that nodes exist and can be arranged this way. Scenes ------ -.. image:: /img/scene_tree_example_2.0.png +.. image:: /img/scene_tree_example.png Now that the existence of nodes has been defined, the next logical step is to explain what a Scene is. @@ -83,12 +83,12 @@ For this, the editor will be used. When godot executable is run outside a project, the Project Manager appears. This helps developers manage their projects. -.. image:: /img/project_manager_2.0.png +.. image:: /img/project_manager.png To create a new project, the "New Project" option must be used. Choose and create a path for the project and specify the project name: -.. image:: /img/create_new_project_2.0.png +.. image:: /img/create_new_project.png Editor ------ @@ -97,28 +97,28 @@ Once the "New Project" is created, the next step is opening it. This will open the Godot editor. Here is how the editor looks when freshly opened: -.. image:: /img/empty_editor_2.0.png +.. image:: /img/empty_editor.png As mentioned before, making games in Godot feels like being in a kitchen, so let's open the refrigerator and add some fresh nodes to the project. We'll begin with a Hello World! To do this, the "New Node" button must be pressed: -.. image:: /img/newnode_button_2.0.png +.. image:: /img/newnode_button.png This will open the Create Node dialog, showing the long list of nodes that can be created: -.. image:: /img/node_classes_2.0.png +.. image:: /img/node_classes.png From there, select the "Label" node first. Searching for it is probably the quickest way: -.. image:: /img/node_search_label_2.0.png +.. image:: /img/node_search_label.png And finally, create the Label! A lot happens when Create is pressed: -.. image:: /img/editor_with_label_2.0.png +.. image:: /img/editor_with_label.png First of all, the scene is changed to the 2D editor (because Label is a 2D Node type), and the Label appears, selected, at the top left @@ -131,21 +131,21 @@ bottom right corner). The next step, will be to change the "Text" Property of the label, let change it to "Hello, World!": -.. image:: /img/hw_2.0.png +.. image:: /img/hw.png Ok, everything's ready to run the scene! Press the PLAY SCENE Button on the top bar (or hit F6): -.. image:: /img/playscene_2.0.png +.. image:: /img/playscene.png Aaaand... Oops. -.. image:: /img/neversaved_2.0.png +.. image:: /img/neversaved.png Scenes need to be saved to be run, so save the scene to something like hello.scn in Scene -> Save: -.. image:: /img/save_scene_2.0.png +.. image:: /img/save_scene.png And here's when something funny happens. The file dialog is a special file dialog, and only allows to save inside the project. The project @@ -158,7 +158,7 @@ resource files are from inside the game. After saving the scene and pressing run scene again, the "Hello, World!" demo should finally execute: -.. image:: /img/helloworld_2.0.png +.. image:: /img/helloworld.png Success! @@ -183,7 +183,7 @@ Once the window opens, the task will be to select a main scene. This can be done easily by changing the application/main_scene property and selecting 'hello.scn'. -.. image:: /img/main_scene_2.0.png +.. image:: /img/main_scene.png With this change, pressing the regular Play button (or F5) will run the project, no matter which scene is being edited.