classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions

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@@ -295,7 +295,7 @@ Returns the parent :ref:`Skeleton3D<class_Skeleton3D>` node that was present whe
:ref:`bool<class_bool>` **is_running**\ (\ ) :ref:`🔗<class_SkeletonIK3D_method_is_running>`
Returns ``true`` if SkeletonIK is applying IK effects on continues frames to the :ref:`Skeleton3D<class_Skeleton3D>` bones. Returns ``false`` if SkeletonIK is stopped or :ref:`start<class_SkeletonIK3D_method_start>` was used with the ``one_time`` parameter set to ``true``.
Returns ``true`` if SkeletonIK is applying IK effects on continues frames to the :ref:`Skeleton3D<class_Skeleton3D>` bones. Returns ``false`` if SkeletonIK is stopped or :ref:`start()<class_SkeletonIK3D_method_start>` was used with the ``one_time`` parameter set to ``true``.
.. rst-class:: classref-item-separator
@@ -319,7 +319,7 @@ Starts applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3
|void| **stop**\ (\ ) :ref:`🔗<class_SkeletonIK3D_method_stop>`
Stops applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3D>` bones and also calls :ref:`Skeleton3D.clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>` to remove existing overrides on all bones.
Stops applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3D>` bones and also calls :ref:`Skeleton3D.clear_bones_global_pose_override()<class_Skeleton3D_method_clear_bones_global_pose_override>` to remove existing overrides on all bones.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`