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classref: Sync with current master branch (96cdbbe)
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@@ -295,7 +295,7 @@ Returns the parent :ref:`Skeleton3D<class_Skeleton3D>` node that was present whe
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:ref:`bool<class_bool>` **is_running**\ (\ ) :ref:`🔗<class_SkeletonIK3D_method_is_running>`
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Returns ``true`` if SkeletonIK is applying IK effects on continues frames to the :ref:`Skeleton3D<class_Skeleton3D>` bones. Returns ``false`` if SkeletonIK is stopped or :ref:`start<class_SkeletonIK3D_method_start>` was used with the ``one_time`` parameter set to ``true``.
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Returns ``true`` if SkeletonIK is applying IK effects on continues frames to the :ref:`Skeleton3D<class_Skeleton3D>` bones. Returns ``false`` if SkeletonIK is stopped or :ref:`start()<class_SkeletonIK3D_method_start>` was used with the ``one_time`` parameter set to ``true``.
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.. rst-class:: classref-item-separator
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@@ -319,7 +319,7 @@ Starts applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3
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|void| **stop**\ (\ ) :ref:`🔗<class_SkeletonIK3D_method_stop>`
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Stops applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3D>` bones and also calls :ref:`Skeleton3D.clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>` to remove existing overrides on all bones.
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Stops applying IK effects on each frame to the :ref:`Skeleton3D<class_Skeleton3D>` bones and also calls :ref:`Skeleton3D.clear_bones_global_pose_override()<class_Skeleton3D_method_clear_bones_global_pose_override>` to remove existing overrides on all bones.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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