classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions

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@@ -394,7 +394,7 @@ Returns the intersection point of a segment from position ``from`` to position `
:ref:`bool<class_bool>` **is_equal_approx**\ (\ to_plane\: :ref:`Plane<class_Plane>`\ ) |const| :ref:`🔗<class_Plane_method_is_equal_approx>`
Returns ``true`` if this plane and ``to_plane`` are approximately equal, by running :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on each component.
Returns ``true`` if this plane and ``to_plane`` are approximately equal, by running :ref:`@GlobalScope.is_equal_approx()<class_@GlobalScope_method_is_equal_approx>` on each component.
.. rst-class:: classref-item-separator
@@ -406,7 +406,7 @@ Returns ``true`` if this plane and ``to_plane`` are approximately equal, by runn
:ref:`bool<class_bool>` **is_finite**\ (\ ) |const| :ref:`🔗<class_Plane_method_is_finite>`
Returns ``true`` if this plane is finite, by calling :ref:`@GlobalScope.is_finite<class_@GlobalScope_method_is_finite>` on each component.
Returns ``true`` if this plane is finite, by calling :ref:`@GlobalScope.is_finite()<class_@GlobalScope_method_is_finite>` on each component.
.. rst-class:: classref-item-separator
@@ -461,7 +461,7 @@ Operator Descriptions
Returns ``true`` if the planes are not equal.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Plane_method_is_equal_approx>` instead, which is more reliable.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Plane_method_is_equal_approx>` instead, which is more reliable.
.. rst-class:: classref-item-separator
@@ -475,7 +475,7 @@ Returns ``true`` if the planes are not equal.
Inversely transforms (multiplies) the **Plane** by the given :ref:`Transform3D<class_Transform3D>` transformation matrix.
\ ``plane * transform`` is equivalent to ``transform.affine_inverse() * plane``. See :ref:`Transform3D.affine_inverse<class_Transform3D_method_affine_inverse>`.
\ ``plane * transform`` is equivalent to ``transform.affine_inverse() * plane``. See :ref:`Transform3D.affine_inverse()<class_Transform3D_method_affine_inverse>`.
.. rst-class:: classref-item-separator
@@ -489,7 +489,7 @@ Inversely transforms (multiplies) the **Plane** by the given :ref:`Transform3D<c
Returns ``true`` if the planes are exactly equal.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Plane_method_is_equal_approx>` instead, which is more reliable.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Plane_method_is_equal_approx>` instead, which is more reliable.
.. rst-class:: classref-item-separator