classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions

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@@ -21,7 +21,7 @@ Description
The engine supports multiple image formats out of the box (PNG, SVG, JPEG, WebP to name a few), but you can choose to implement support for additional image formats by extending this class.
Be sure to respect the documented return types and values. You should create an instance of it, and call :ref:`add_format_loader<class_ImageFormatLoaderExtension_method_add_format_loader>` to register that loader during the initialization phase.
Be sure to respect the documented return types and values. You should create an instance of it, and call :ref:`add_format_loader()<class_ImageFormatLoaderExtension_method_add_format_loader>` to register that loader during the initialization phase.
.. rst-class:: classref-reftable-group
@@ -80,7 +80,7 @@ Loads the content of ``fileaccess`` into the provided ``image``.
|void| **add_format_loader**\ (\ ) :ref:`🔗<class_ImageFormatLoaderExtension_method_add_format_loader>`
Add this format loader to the engine, allowing it to recognize the file extensions returned by :ref:`_get_recognized_extensions<class_ImageFormatLoaderExtension_private_method__get_recognized_extensions>`.
Add this format loader to the engine, allowing it to recognize the file extensions returned by :ref:`_get_recognized_extensions()<class_ImageFormatLoaderExtension_private_method__get_recognized_extensions>`.
.. rst-class:: classref-item-separator