classref: Sync with current master branch (96cdbbe)

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Godot Organization
2025-02-15 03:21:09 +00:00
parent 4f3c3fc101
commit b55955c3ce
427 changed files with 4074 additions and 3919 deletions

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@@ -161,7 +161,7 @@ The edited resource value.
- |void| **set_toggle_mode**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_toggle_mode**\ (\ )
If ``true``, the main button with the resource preview works in the toggle mode. Use :ref:`set_toggle_pressed<class_EditorResourcePicker_method_set_toggle_pressed>` to manually set the state.
If ``true``, the main button with the resource preview works in the toggle mode. Use :ref:`set_toggle_pressed()<class_EditorResourcePicker_method_set_toggle_pressed>` to manually set the state.
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@@ -178,7 +178,7 @@ Method Descriptions
:ref:`bool<class_bool>` **_handle_menu_selected**\ (\ id\: :ref:`int<class_int>`\ ) |virtual| :ref:`🔗<class_EditorResourcePicker_private_method__handle_menu_selected>`
This virtual method can be implemented to handle context menu items not handled by default. See :ref:`_set_create_options<class_EditorResourcePicker_private_method__set_create_options>`.
This virtual method can be implemented to handle context menu items not handled by default. See :ref:`_set_create_options()<class_EditorResourcePicker_private_method__set_create_options>`.
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@@ -192,7 +192,7 @@ This virtual method can be implemented to handle context menu items not handled
This virtual method is called when updating the context menu of **EditorResourcePicker**. Implement this method to override the "New ..." items with your own options. ``menu_node`` is a reference to the :ref:`PopupMenu<class_PopupMenu>` node.
\ **Note:** Implement :ref:`_handle_menu_selected<class_EditorResourcePicker_private_method__handle_menu_selected>` to handle these custom items.
\ **Note:** Implement :ref:`_handle_menu_selected()<class_EditorResourcePicker_private_method__handle_menu_selected>` to handle these custom items.
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