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Sync classref with current source
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@@ -33,8 +33,6 @@ Methods
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[ ], :ref:`int<class_int>` compress_flags=97280 **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`center_geometry<class_ArrayMesh_method_center_geometry>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_blend_shapes<class_ArrayMesh_method_clear_blend_shapes>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_shape_count<class_ArrayMesh_method_get_blend_shape_count>` **(** **)** const |
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@@ -235,12 +233,6 @@ Adding an index array puts this function into "index mode" where the vertex and
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Godot uses clockwise winding order for front faces of triangle primitive modes.
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.. _class_ArrayMesh_method_center_geometry:
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- void **center_geometry** **(** **)**
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Centers the geometry.
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.. _class_ArrayMesh_method_clear_blend_shapes:
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- void **clear_blend_shapes** **(** **)**
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