Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-03-10 11:31:52 +01:00
parent d0eacac884
commit b53578efd5
26 changed files with 161 additions and 91 deletions

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@@ -33,8 +33,6 @@ Methods
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[ ], :ref:`int<class_int>` compress_flags=97280 **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`center_geometry<class_ArrayMesh_method_center_geometry>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_blend_shapes<class_ArrayMesh_method_clear_blend_shapes>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_blend_shape_count<class_ArrayMesh_method_get_blend_shape_count>` **(** **)** const |
@@ -235,12 +233,6 @@ Adding an index array puts this function into "index mode" where the vertex and
Godot uses clockwise winding order for front faces of triangle primitive modes.
.. _class_ArrayMesh_method_center_geometry:
- void **center_geometry** **(** **)**
Centers the geometry.
.. _class_ArrayMesh_method_clear_blend_shapes:
- void **clear_blend_shapes** **(** **)**