Sync classref with godotengine/godot#24607 deterministic sorting

This commit is contained in:
Rémi Verschelde
2018-12-27 14:08:45 +01:00
parent 4fde11be6b
commit b50cfabe37
95 changed files with 1936 additions and 1936 deletions

View File

@@ -69,28 +69,6 @@ Methods
Enumerations
------------
.. _enum_ArrayMesh_ArrayFormat:
enum **ArrayFormat**:
- **ARRAY_FORMAT_VERTEX** = **1** --- Array format will include vertices (mandatory).
- **ARRAY_FORMAT_NORMAL** = **2** --- Array format will include normals
- **ARRAY_FORMAT_TANGENT** = **4** --- Array format will include tangents
- **ARRAY_FORMAT_COLOR** = **8** --- Array format will include a color array.
- **ARRAY_FORMAT_TEX_UV** = **16** --- Array format will include UVs.
- **ARRAY_FORMAT_TEX_UV2** = **32** --- Array format will include another set of UVs.
- **ARRAY_FORMAT_BONES** = **64** --- Array format will include bone indices.
- **ARRAY_FORMAT_WEIGHTS** = **128** --- Array format will include bone weights.
- **ARRAY_FORMAT_INDEX** = **256** --- Index array will be used.
.. _enum_ArrayMesh_ArrayType:
enum **ArrayType**:
@@ -117,6 +95,28 @@ For triangles, the index array is interpreted as triples, referring to the verti
- **ARRAY_MAX** = **9**
.. _enum_ArrayMesh_ArrayFormat:
enum **ArrayFormat**:
- **ARRAY_FORMAT_VERTEX** = **1** --- Array format will include vertices (mandatory).
- **ARRAY_FORMAT_NORMAL** = **2** --- Array format will include normals
- **ARRAY_FORMAT_TANGENT** = **4** --- Array format will include tangents
- **ARRAY_FORMAT_COLOR** = **8** --- Array format will include a color array.
- **ARRAY_FORMAT_TEX_UV** = **16** --- Array format will include UVs.
- **ARRAY_FORMAT_TEX_UV2** = **32** --- Array format will include another set of UVs.
- **ARRAY_FORMAT_BONES** = **64** --- Array format will include bone indices.
- **ARRAY_FORMAT_WEIGHTS** = **128** --- Array format will include bone weights.
- **ARRAY_FORMAT_INDEX** = **256** --- Index array will be used.
Constants
---------