Merge pull request #12173 from van800/shakhov/godot-doc2

Rider documentation follow-up
This commit is contained in:
Matthew
2026-07-27 20:39:01 -04:00
committed by GitHub

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@@ -63,8 +63,8 @@ if you want to debug the editor, you need to configure the debugger first.
- Ensure the following values for the C++ Project Run Configuration:
- Exe Path : ``$(LocalDebuggerCommand)``
- Program Arguments: ``--editor``
- Working Directory: ``<path to the Godot project>``
- Program Arguments: ``-e --path <path to the Godot project>``
- Working Directory: ``$(LocalDebuggerWorkingDirectory)``
- Before Launch has a value of "Build Project"
This will tell the executable to debug the specified project without opening the Project Manager.