Remove old Godot version references to simplify documentation

This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
This commit is contained in:
Hugo Locurcio
2025-10-07 19:00:37 +02:00
parent 6ebd201367
commit b3cbe5f777
24 changed files with 63 additions and 81 deletions

View File

@@ -32,7 +32,7 @@ Compatibility rendering methods. However, unneeded objects are still reducing
performance.
One way we can potentially reduce the amount to be rendered is to **take advantage
of occlusion**. Godot 4.0 and later offers a new approach to occlusion culling
of occlusion**. Godot offers an approach to occlusion culling
using occluder nodes. See :ref:`doc_occlusion_culling` for instructions on
setting up occlusion culling in your scene.