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Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically the "When to refer to a specific Godot version" section. This also removes warning blocks for a known issue that was resolved in Godot 4.5.
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@@ -32,7 +32,7 @@ Compatibility rendering methods. However, unneeded objects are still reducing
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performance.
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One way we can potentially reduce the amount to be rendered is to **take advantage
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of occlusion**. Godot 4.0 and later offers a new approach to occlusion culling
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of occlusion**. Godot offers an approach to occlusion culling
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using occluder nodes. See :ref:`doc_occlusion_culling` for instructions on
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setting up occlusion culling in your scene.
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