Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-04-24 15:23:59 +02:00
parent 387890d0ba
commit b3b3634af6
175 changed files with 2909 additions and 793 deletions

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformFunc.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTransformFunc:
VisualShaderNodeTransformFunc
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+--------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` | :ref:`function<class_VisualShaderNodeTransformFunc_property_function>` |
+--------------------------------------------------------------+------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeTransformFunc_Function:
.. _class_VisualShaderNodeTransformFunc_constant_FUNC_INVERSE:
.. _class_VisualShaderNodeTransformFunc_constant_FUNC_TRANSPOSE:
enum **Function**:
- **FUNC_INVERSE** = **0**
- **FUNC_TRANSPOSE** = **1**
Property Descriptions
---------------------
.. _class_VisualShaderNodeTransformFunc_property_function:
- :ref:`Function<enum_VisualShaderNodeTransformFunc_Function>` **function**
+----------+---------------------+
| *Setter* | set_function(value) |
+----------+---------------------+
| *Getter* | get_function() |
+----------+---------------------+