diff --git a/tutorials/2d/custom_drawing_in_2d.rst b/tutorials/2d/custom_drawing_in_2d.rst index ea831ad5e..d6650e437 100644 --- a/tutorials/2d/custom_drawing_in_2d.rst +++ b/tutorials/2d/custom_drawing_in_2d.rst @@ -1005,9 +1005,10 @@ Calculating this arc will be more complex than in the case of the line: .. code-tab:: gdscript GDScript func _draw(): - # Calculate the arc parameters. - var center : Vector2 = Vector2((_point2.x - point1.x) / 2, - (_point2.y - point1.y) / 2) + # Average points to get center. + var center : Vector2 = Vector2((_point2.x + point1.x) / 2, + (_point2.y + point1.y) / 2) + # Calculate the rest of the arc parameters. var radius : float = point1.distance_to(_point2) / 2 var start_angle : float = (_point2 - point1).angle() var end_angle : float = (point1 - _point2).angle() @@ -1022,9 +1023,10 @@ Calculating this arc will be more complex than in the case of the line: public override void _Draw() { - // Calculate the arc parameters. - Vector2 center = new Vector2((_point2.X - Point1.X) / 2.0f, - (_point2.Y - Point1.Y) / 2.0f); + // Average points to get center. + Vector2 center = new Vector2((_point2.X + Point1.X) / 2.0f, + (_point2.Y + Point1.Y) / 2.0f); + // Calculate the rest of the arc parameters. float radius = Point1.DistanceTo(_point2) / 2.0f; float startAngle = (_point2 - Point1).Angle(); float endAngle = (Point1 - _point2).Angle();