classref: Sync with current master branch (a758388)

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Godot Organization
2023-07-15 03:23:27 +00:00
parent 147e996bbd
commit b3214b14c2
85 changed files with 3099 additions and 116 deletions

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@@ -109,6 +109,8 @@ Parses the :ref:`SceneTree<class_SceneTree>` for source geometry according to th
\ **Note:** This function needs to run on the main thread or with a deferred call as the SceneTree is not thread-safe.
\ **Performance:** While convenient, reading data arrays from :ref:`Mesh<class_Mesh>` resources can affect the frame rate negatively. The data needs to be received from the GPU, stalling the :ref:`RenderingServer<class_RenderingServer>` in the process. For performance prefer the use of e.g. collision shapes or creating the data arrays entirely in code.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`