Update some C# examples for 4.0 (#6693)

* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
This commit is contained in:
Raul Santos
2023-02-04 17:03:03 +01:00
committed by GitHub
parent d6b4fe8ab9
commit b319da3f07
30 changed files with 236 additions and 219 deletions

View File

@@ -51,7 +51,7 @@ Below is all the code we need to make it work. The URL points to an online API m
using Godot;
public partial class HTTPRequestDemo : CanvasLayer
public partial class MyCanvasLayer : CanvasLayer
{
public override void _Ready()
{
@@ -59,15 +59,15 @@ Below is all the code we need to make it work. The URL points to an online API m
GetNode("Button").Pressed += OnButtonPressed;
}
public void OnButtonPressed()
private void OnButtonPressed()
{
HTTPRequest httpRequest = GetNode<HTTPRequest>("HTTPRequest");
HttpRequest httpRequest = GetNode<HttpRequest>("HTTPRequest");
httpRequest.Request("http://www.mocky.io/v2/5185415ba171ea3a00704eed");
}
public void OnRequestCompleted(int result, int response_code, string[] headers, byte[] body)
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
JSONParseResult json = JSON.Parse(Encoding.UTF8.GetString(body));
JsonParseResult json = Json.Parse(Encoding.UTF8.GetString(body));
GD.Print(json.Result);
}
}
@@ -89,7 +89,7 @@ For example, to set a custom user agent (the HTTP ``user-agent`` header) you cou
.. code-tab:: csharp
HTTPRequest httpRequest = GetNode<HTTPRequest>("HTTPRequest");
HttpRequest httpRequest = GetNode<HttpRequest>("HTTPRequest");
httpRequest.Request("http://www.mocky.io/v2/5185415ba171ea3a00704eed", new string[] { "user-agent: YourCustomUserAgent" });
Please note that, for SSL/TLS encryption and thus HTTPS URLs to work, you may need to take some steps as described :ref:`here <doc_ssl_certificates>`.
@@ -108,20 +108,22 @@ Until now, we have limited ourselves to requesting data from a server. But what
func _make_post_request(url, data_to_send, use_ssl):
# Convert data to json string:
var query = JSON.print(data_to_send)
var query = JSON.stringify(data_to_send)
# Add 'Content-Type' header:
var headers = ["Content-Type: application/json"]
$HTTPRequest.request(url, headers, use_ssl, HTTPClient.METHOD_POST, query)
.. code-tab:: csharp
public void MakePostRequest(string url, object data_to_send, bool use_ssl)
{
string query = JSON.Print(data_to_send);
HTTPRequest httpRequest = GetNode<HTTPRequest>("HTTPRequest");
string[] headers = new string[] { "Content-Type: application/json" };
httpRequest.Request(url, headers, use_ssl, HTTPClient.Method.Post, query);
}
public void MakePostRequest(string url, Variant dataToSend, bool useSsl)
{
// Convert data to json string:
string query = Json.Stringify(dataToSend);
// Add 'Content-Type' header:
string[] headers = new string[] { "Content-Type: application/json" };
HttpRequest httpRequest = GetNode<HttpRequest>("HTTPRequest");
httpRequest.Request(url, headers, useSsl, HttpClient.Method.Post, query);
}
Keep in mind that you have to wait for a request to finish before sending another one. Making multiple request at once requires you to have one node per request.
A common strategy is to create and delete HTTPRequest nodes at runtime as necessary.