mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Merge pull request #8607 from ShatReal/fix-using-inputevent
Areas have the input pickable property set to true as default, so I removed the part that said they didn't.
This commit is contained in:
@@ -113,8 +113,7 @@ received input, in order:
|
||||
In the case of a 3D scene if a :ref:`Camera3D <class_Camera3D>` is assigned to the Viewport, a ray
|
||||
to the physics world (in the ray direction from the click) will be cast. If this ray hits an object,
|
||||
it will call the :ref:`CollisionObject3D._input_event() <class_CollisionObject3D_private_method__input_event>`
|
||||
function in the relevant physics object (bodies receive this callback by default, but areas do
|
||||
not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
|
||||
function in the relevant physics object.
|
||||
In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_private_method__input_event>`.
|
||||
|
||||
When sending events to its child and descendant nodes, the viewport will do so, as depicted in
|
||||
|
||||
Reference in New Issue
Block a user