Merge pull request #8607 from ShatReal/fix-using-inputevent

Areas have the input pickable property set to true as default, so I removed the part that said they didn't.
This commit is contained in:
Max Hilbrunner
2024-01-14 00:16:13 +01:00
committed by GitHub

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@@ -113,8 +113,7 @@ received input, in order:
In the case of a 3D scene if a :ref:`Camera3D <class_Camera3D>` is assigned to the Viewport, a ray
to the physics world (in the ray direction from the click) will be cast. If this ray hits an object,
it will call the :ref:`CollisionObject3D._input_event() <class_CollisionObject3D_private_method__input_event>`
function in the relevant physics object (bodies receive this callback by default, but areas do
not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
function in the relevant physics object.
In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_private_method__input_event>`.
When sending events to its child and descendant nodes, the viewport will do so, as depicted in