diff --git a/tutorials/scripting/c_sharp/c_sharp_collections.rst b/tutorials/scripting/c_sharp/c_sharp_collections.rst index e5c00ea2d..d1c8cc380 100644 --- a/tutorials/scripting/c_sharp/c_sharp_collections.rst +++ b/tutorials/scripting/c_sharp/c_sharp_collections.rst @@ -77,15 +77,15 @@ In C#, packed arrays are replaced by ``System.Array``: ====================== ============================================================== GDScript C# ====================== ============================================================== +``PackedByteArray`` ``byte[]`` ``PackedInt32Array`` ``int[]`` ``PackedInt64Array`` ``long[]`` -``PackedByteArray`` ``byte[]`` ``PackedFloat32Array`` ``float[]`` ``PackedFloat64Array`` ``double[]`` ``PackedStringArray`` ``string[]`` -``PackedColorArray`` ``Color[]`` ``PackedVector2Array`` ``Vector2[]`` ``PackedVector3Array`` ``Vector3[]`` +``PackedColorArray`` ``Color[]`` ====================== ============================================================== Other C# arrays are not supported by the Godot C# API since a packed array equivalent