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classref: Sync with godotengine/godot#54991 to dehardcode docs URL
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@@ -271,7 +271,7 @@ enum **Mode**:
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- **MODE_FULLSCREEN** = **3** --- Fullscreen window mode. Note that this is not *exclusive* fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports `multiple resolutions <https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html>`__ when enabling fullscreen mode.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` when enabling fullscreen mode.
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----
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