classref: Sync with godotengine/godot#54991 to dehardcode docs URL

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Rémi Verschelde
2021-11-15 13:02:32 +01:00
parent 30193215cf
commit b0fb19f75c
175 changed files with 239 additions and 239 deletions

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@@ -80,7 +80,7 @@ If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s in
| *Getter* | get_collision_mask() |
+-----------+---------------------------+
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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