classref: Sync with godotengine/godot#54991 to dehardcode docs URL

This commit is contained in:
Rémi Verschelde
2021-11-15 13:02:32 +01:00
parent 30193215cf
commit b0fb19f75c
175 changed files with 239 additions and 239 deletions

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@@ -29,7 +29,7 @@ Internally, a GridMap is split into a sparse collection of octants for efficient
Tutorials
---------
- :doc:`../tutorials/3d/using_gridmaps`
- :doc:`Using gridmaps <../tutorials/3d/using_gridmaps>`
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
@@ -268,7 +268,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other
| *Getter* | get_collision_mask() |
+-----------+---------------------------+
The physics layers this GridMap detects collisions in. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
The physics layers this GridMap detects collisions in. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
----