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classref: Sync with godotengine/godot#54991 to dehardcode docs URL
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@@ -29,7 +29,7 @@ Internally, a GridMap is split into a sparse collection of octants for efficient
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Tutorials
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---------
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- :doc:`../tutorials/3d/using_gridmaps`
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- :doc:`Using gridmaps <../tutorials/3d/using_gridmaps>`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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@@ -268,7 +268,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other
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| *Getter* | get_collision_mask() |
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+-----------+---------------------------+
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The physics layers this GridMap detects collisions in. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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The physics layers this GridMap detects collisions in. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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----
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