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Update immediategeometry.rst
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@@ -10,7 +10,7 @@ API like the SurfaceTool, but it's actually designed to create content on the fl
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Generating complex geometry (several thousand vertices) with this node is inefficient, even if it's
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done only once. Instead, it is designed to generate simple geometry that changes every frame.
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Before starting, you should clear the clear the geometry by calling ``clear()``. This ensures that
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Before starting, you should clear the geometry by calling ``clear()``. This ensures that
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you are not building upon the geometry from the previous frame. If you want to keep geometry between frames, do
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not call ``clear()``.
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