Update immediategeometry.rst

This commit is contained in:
Jean-Baptiste Vovau
2020-02-16 12:04:01 +01:00
committed by GitHub
parent d13551a274
commit b0e5ac14bc

View File

@@ -10,7 +10,7 @@ API like the SurfaceTool, but it's actually designed to create content on the fl
Generating complex geometry (several thousand vertices) with this node is inefficient, even if it's
done only once. Instead, it is designed to generate simple geometry that changes every frame.
Before starting, you should clear the clear the geometry by calling ``clear()``. This ensures that
Before starting, you should clear the geometry by calling ``clear()``. This ensures that
you are not building upon the geometry from the previous frame. If you want to keep geometry between frames, do
not call ``clear()``.