Merge pull request #1505 from willnationsdev/simplify-scons

Used hardcoded, downloadable scons for C++ tut
This commit is contained in:
Max Hilbrunner
2018-06-09 19:55:56 +02:00
committed by mhilbrunner
parent 33d8b82610
commit b06e5e1943
2 changed files with 53 additions and 63 deletions

View File

@@ -0,0 +1,47 @@
#!python
import os
target = ARGUMENTS.get("target", "debug")
platform = ARGUMENTS.get("platform", "windows")
bits = ARGUMENTS.get("bits", 64)
final_lib_path = 'demo/bin/'
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env = Environment()
if platform == "windows":
env = Environment(ENV = os.environ)
def add_sources(sources, directory):
for file in os.listdir(directory):
if file.endswith('.cpp'):
sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64'])
env.Append(LINKFLAGS = ['-arch', 'x86_64'])
final_lib_path = final_lib_path + 'osx/'
elif platform == "linux":
env.Append(CCFLAGS = ['-fPIC', '-g','-O3', '-std=c++14'])
final_lib_path = final_lib_path + 'x11/'
elif platform == "windows":
if target == "debug":
env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '-MDd'])
else:
env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '-MD'])
final_lib_path = final_lib_path + 'win' + str(bits) + '/'
env.Append(CPPPATH=['.', 'src/', "godot_headers/", 'godot-cpp/include/', 'godot-cpp/include/core/'])
env.Append(LIBS=["godot-cpp/bin/godot-cpp" + "." + platform + "." + str(bits)])
sources = []
add_sources(sources, "src")
library = env.SharedLibrary(target=final_lib_path + 'libgdexample', source=sources)
Default(library)