From af66da052fb276ad2d5182888d71fa99515abc3b Mon Sep 17 00:00:00 2001 From: Kyle Starr Date: Fri, 26 Jan 2024 21:01:09 -0800 Subject: [PATCH] Update 03.coding_the_player.rst Accepting feedback that inline comment expands the block unnecessarily. Perhaps the better edit here is to explicitly state that the comment is about the following boolean statement rather than the prior. --- getting_started/first_2d_game/03.coding_the_player.rst | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 8c1d3c6e3..e9ebba0dd 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -275,7 +275,8 @@ movement. Let's place this code at the end of the ``_process()`` function: if velocity.x != 0: $AnimatedSprite2D.animation = "walk" $AnimatedSprite2D.flip_v = false - $AnimatedSprite2D.flip_h = velocity.x < 0 ## See the note below about this boolean assignment. + ## See the note below about the following boolean assignment. + $AnimatedSprite2D.flip_h = velocity.x < 0 elif velocity.y != 0: $AnimatedSprite2D.animation = "up" $AnimatedSprite2D.flip_v = velocity.y > 0 @@ -286,7 +287,8 @@ movement. Let's place this code at the end of the ``_process()`` function: { animatedSprite2D.Animation = "walk"; animatedSprite2D.FlipV = false; - animatedSprite2D.FlipH = velocity.X < 0; // See the note below about this boolean assignment. + // See the note below about the following boolean assignment. + animatedSprite2D.FlipH = velocity.X < 0; } else if (velocity.Y != 0) {