diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 8c1d3c6e3..e9ebba0dd 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -275,7 +275,8 @@ movement. Let's place this code at the end of the ``_process()`` function: if velocity.x != 0: $AnimatedSprite2D.animation = "walk" $AnimatedSprite2D.flip_v = false - $AnimatedSprite2D.flip_h = velocity.x < 0 ## See the note below about this boolean assignment. + ## See the note below about the following boolean assignment. + $AnimatedSprite2D.flip_h = velocity.x < 0 elif velocity.y != 0: $AnimatedSprite2D.animation = "up" $AnimatedSprite2D.flip_v = velocity.y > 0 @@ -286,7 +287,8 @@ movement. Let's place this code at the end of the ``_process()`` function: { animatedSprite2D.Animation = "walk"; animatedSprite2D.FlipV = false; - animatedSprite2D.FlipH = velocity.X < 0; // See the note below about this boolean assignment. + // See the note below about the following boolean assignment. + animatedSprite2D.FlipH = velocity.X < 0; } else if (velocity.Y != 0) {