diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index 5aab97bcc..77114d0bc 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -190,7 +190,7 @@ Let's use a different node here. Godot has a :ref:`Timer ` node that's useful to implement skill cooldown times, weapon reloading, and more. Head back to the 2D workspace. You can either click the "2D" text at the top of -the window or press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS). +the window or press :kbd:`Ctrl + F1` (:kbd:`Alt + 1` on macOS). In the Scene dock, right-click on the Sprite node and add a new node. Search for Timer and add the corresponding node. Your scene should now look like this.