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@@ -14,7 +14,7 @@ VisualScript
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Brief Description
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-----------------
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A script implemented in the Visual Script programming environment.
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Member Functions
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----------------
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@@ -109,12 +109,23 @@ Signals
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-------
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- **node_ports_changed** **(** :ref:`String<class_string>` function, :ref:`int<class_int>` id **)**
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Emitted when the ports of a node are changed.
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Member Variables
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----------------
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- :ref:`Dictionary<class_dictionary>` **data**
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Description
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-----------
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A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it.
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:ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
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You are most likely to use this class via the Visual Script editor or when writing plugins for it.
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Member Function Description
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---------------------------
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@@ -122,168 +133,254 @@ Member Function Description
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- void **add_custom_signal** **(** :ref:`String<class_string>` name **)**
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Add a custom signal with the specified name to the VisualScript.
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.. _class_VisualScript_add_function:
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- void **add_function** **(** :ref:`String<class_string>` name **)**
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Add a function with the specified name to the VisualScript.
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.. _class_VisualScript_add_node:
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- void **add_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`VisualScriptNode<class_visualscriptnode>` node, :ref:`Vector2<class_vector2>` position=Vector2( 0, 0 ) **)**
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Add a node to a function of the VisualScript.
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.. _class_VisualScript_add_variable:
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- void **add_variable** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` default_value=null, :ref:`bool<class_bool>` export=false **)**
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Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
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.. _class_VisualScript_custom_signal_add_argument:
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- void **custom_signal_add_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` type, :ref:`String<class_string>` argname, :ref:`int<class_int>` index=-1 **)**
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Add an argument to a custom signal added with :ref:`add_custom_signal<class_VisualScript_add_custom_signal>`.
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.. _class_VisualScript_custom_signal_get_argument_count:
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- :ref:`int<class_int>` **custom_signal_get_argument_count** **(** :ref:`String<class_string>` name **)** const
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Get the count of a custom signal's arguments.
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.. _class_VisualScript_custom_signal_get_argument_name:
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- :ref:`String<class_string>` **custom_signal_get_argument_name** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const
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Get the name of a custom signal's argument.
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.. _class_VisualScript_custom_signal_get_argument_type:
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- :ref:`int<class_int>` **custom_signal_get_argument_type** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const
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Get the type of a custom signal's argument.
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.. _class_VisualScript_custom_signal_remove_argument:
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- void **custom_signal_remove_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)**
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Remove a specific custom signal's argument.
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.. _class_VisualScript_custom_signal_set_argument_name:
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- void **custom_signal_set_argument_name** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`String<class_string>` argname **)**
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Rename a custom signal's argument.
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.. _class_VisualScript_custom_signal_set_argument_type:
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- void **custom_signal_set_argument_type** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` type **)**
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Change the type of a custom signal's argument.
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.. _class_VisualScript_custom_signal_swap_argument:
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- void **custom_signal_swap_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` withidx **)**
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Swap two of the arguments of a custom signal.
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.. _class_VisualScript_data_connect:
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- void **data_connect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
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Connect two data ports. The value of ``from_node``'s ``from_port`` would be fed into ``to_node``'s ``to_port``.
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.. _class_VisualScript_data_disconnect:
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- void **data_disconnect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
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Disconnect two data ports previously connected with :ref:`data_connect<class_VisualScript_data_connect>`.
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.. _class_VisualScript_get_function_node_id:
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- :ref:`int<class_int>` **get_function_node_id** **(** :ref:`String<class_string>` name **)** const
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Returns the id of a function's entry point node.
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.. _class_VisualScript_get_function_scroll:
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- :ref:`Vector2<class_vector2>` **get_function_scroll** **(** :ref:`String<class_string>` name **)** const
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Returns the position of the center of the screen for a given function.
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.. _class_VisualScript_get_node:
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- :ref:`VisualScriptNode<class_visualscriptnode>` **get_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
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Returns a node given its id and its function.
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.. _class_VisualScript_get_node_position:
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- :ref:`Vector2<class_vector2>` **get_node_position** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
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Returns a node's position in pixels.
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.. _class_VisualScript_get_variable_default_value:
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- :ref:`Variant<class_variant>` **get_variable_default_value** **(** :ref:`String<class_string>` name **)** const
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Returns the default (initial) value of a variable.
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.. _class_VisualScript_get_variable_export:
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- :ref:`bool<class_bool>` **get_variable_export** **(** :ref:`String<class_string>` name **)** const
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Returns whether a variable is exported.
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.. _class_VisualScript_get_variable_info:
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- :ref:`Dictionary<class_dictionary>` **get_variable_info** **(** :ref:`String<class_string>` name **)** const
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Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
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.. _class_VisualScript_has_custom_signal:
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- :ref:`bool<class_bool>` **has_custom_signal** **(** :ref:`String<class_string>` name **)** const
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Returns whether a signal exists with the specified name.
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.. _class_VisualScript_has_data_connection:
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- :ref:`bool<class_bool>` **has_data_connection** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
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Returns whether the specified data ports are connected.
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.. _class_VisualScript_has_function:
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- :ref:`bool<class_bool>` **has_function** **(** :ref:`String<class_string>` name **)** const
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Returns whether a function exists with the specified name.
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.. _class_VisualScript_has_node:
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- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
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Returns whether a node exists with the given id.
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.. _class_VisualScript_has_sequence_connection:
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- :ref:`bool<class_bool>` **has_sequence_connection** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)** const
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Returns whether the specified sequence ports are connected.
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.. _class_VisualScript_has_variable:
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- :ref:`bool<class_bool>` **has_variable** **(** :ref:`String<class_string>` name **)** const
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Returns whether a variable exists with the specified name.
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.. _class_VisualScript_remove_custom_signal:
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- void **remove_custom_signal** **(** :ref:`String<class_string>` name **)**
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Remove a custom signal with the given name.
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.. _class_VisualScript_remove_function:
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- void **remove_function** **(** :ref:`String<class_string>` name **)**
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Remove a specific function and its nodes from the script.
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.. _class_VisualScript_remove_node:
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- void **remove_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)**
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Remove a specific node.
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.. _class_VisualScript_remove_variable:
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- void **remove_variable** **(** :ref:`String<class_string>` name **)**
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Remove a variable with the given name.
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.. _class_VisualScript_rename_custom_signal:
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- void **rename_custom_signal** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
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Change the name of a custom signal.
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.. _class_VisualScript_rename_function:
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- void **rename_function** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
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Change the name of a function.
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.. _class_VisualScript_rename_variable:
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- void **rename_variable** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
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Change the name of a variable.
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.. _class_VisualScript_sequence_connect:
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- void **sequence_connect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)**
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Connect two sequence ports. The execution will flow from of ``from_node``'s ``from_output`` into ``to_node``.
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Unlike :ref:`data_connect<class_VisualScript_data_connect>`, there isn't a ``to_port``, since the target node can have only one sequence port.
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.. _class_VisualScript_sequence_disconnect:
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- void **sequence_disconnect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)**
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Disconnect two sequence ports previously connected with :ref:`sequence_connect<class_VisualScript_sequence_connect>`.
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.. _class_VisualScript_set_function_scroll:
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- void **set_function_scroll** **(** :ref:`String<class_string>` name, :ref:`Vector2<class_vector2>` ofs **)**
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Position the center of the screen for a function.
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.. _class_VisualScript_set_instance_base_type:
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- void **set_instance_base_type** **(** :ref:`String<class_string>` type **)**
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Set the base type of the script.
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.. _class_VisualScript_set_node_position:
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- void **set_node_position** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` position **)**
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Position a node on the screen.
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.. _class_VisualScript_set_variable_default_value:
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- void **set_variable_default_value** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**
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Change the default (initial) value of a variable.
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.. _class_VisualScript_set_variable_export:
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- void **set_variable_export** **(** :ref:`String<class_string>` name, :ref:`bool<class_bool>` enable **)**
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Change whether a variable is exported.
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.. _class_VisualScript_set_variable_info:
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- void **set_variable_info** **(** :ref:`String<class_string>` name, :ref:`Dictionary<class_dictionary>` value **)**
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Set a variable's info, using the same format as :ref:`get_variable_info<class_VisualScript_get_variable_info>`.
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