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@@ -54,13 +54,13 @@ Member Functions
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Member Variables
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----------------
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- :ref:`Array<class_array>` **animations**
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- :ref:`Array<class_array>` **animations** - An [Array] containing the [code]name[/code], [code]speed[/code], [code]loop[/code], and [code]frames[/code] of each animation.
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- :ref:`Array<class_array>` **frames**
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Description
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-----------
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Sprite frame library for :ref:`AnimatedSprite<class_animatedsprite>`.
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Sprite frame library for :ref:`AnimatedSprite<class_animatedsprite>`. Contains frames and animation data for playback.
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Member Function Description
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---------------------------
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@@ -69,60 +69,90 @@ Member Function Description
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- void **add_animation** **(** :ref:`String<class_string>` anim **)**
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Adds a new animation to the the library.
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.. _class_SpriteFrames_add_frame:
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- void **add_frame** **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
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Adds a frame to the given animation.
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.. _class_SpriteFrames_clear:
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- void **clear** **(** :ref:`String<class_string>` anim **)**
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Removes all frames from the given animation.
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.. _class_SpriteFrames_clear_all:
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- void **clear_all** **(** **)**
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Removes all animations. A "default" animation will be created.
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.. _class_SpriteFrames_get_animation_loop:
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- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_string>` anim **)** const
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If ``true`` the given animation will loop.
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.. _class_SpriteFrames_get_animation_speed:
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- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_string>` anim **)** const
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The animation's speed in frames per second.
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.. _class_SpriteFrames_get_frame:
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- :ref:`Texture<class_texture>` **get_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const
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Returns the animation's selected frame.
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.. _class_SpriteFrames_get_frame_count:
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- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_string>` anim **)** const
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Returns the number of frames in the animation.
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.. _class_SpriteFrames_has_animation:
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- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_string>` anim **)** const
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If ``true`` the named animation exists.
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.. _class_SpriteFrames_remove_animation:
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- void **remove_animation** **(** :ref:`String<class_string>` anim **)**
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Removes the given animation.
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.. _class_SpriteFrames_remove_frame:
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- void **remove_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)**
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Removes the animation's selected frame.
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.. _class_SpriteFrames_rename_animation:
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- void **rename_animation** **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)**
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Changes the animation's name to ``newname``.
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.. _class_SpriteFrames_set_animation_loop:
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- void **set_animation_loop** **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)**
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If ``true`` the animation will loop.
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.. _class_SpriteFrames_set_animation_speed:
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- void **set_animation_speed** **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)**
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The animation's speed in frames per second.
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.. _class_SpriteFrames_set_frame:
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- void **set_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)**
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Sets the texture of the given frame.
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