Sync classref with current source

This commit is contained in:
Rémi Verschelde
2020-01-23 23:15:53 +01:00
parent 2e4df1e5c2
commit acb2260336
125 changed files with 1868 additions and 2258 deletions

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@@ -11,7 +11,14 @@ CameraServer
**Inherits:** :ref:`Object<class_Object>`
The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
Server keeping track of different cameras accessible in Godot.
Description
-----------
The ``CameraServer`` keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Methods
-------
@@ -35,7 +42,7 @@ Signals
- **camera_feed_added** **(** :ref:`int<class_int>` id **)**
Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (webcam is plugged in).
Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (e.g. webcam is plugged in).
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@@ -43,7 +50,7 @@ Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (webcam is plugged i
- **camera_feed_removed** **(** :ref:`int<class_int>` id **)**
Emitted when a :ref:`CameraFeed<class_CameraFeed>` is removed (webcam is removed).
Emitted when a :ref:`CameraFeed<class_CameraFeed>` is removed (e.g. webcam is unplugged).
Enumerations
------------