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@@ -11,7 +11,14 @@ CameraServer
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**Inherits:** :ref:`Object<class_Object>`
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The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
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Server keeping track of different cameras accessible in Godot.
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Description
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-----------
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The ``CameraServer`` keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
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It is notably used to provide AR modules with a video feed from the camera.
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Methods
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-------
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@@ -35,7 +42,7 @@ Signals
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- **camera_feed_added** **(** :ref:`int<class_int>` id **)**
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Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (webcam is plugged in).
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Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (e.g. webcam is plugged in).
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----
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@@ -43,7 +50,7 @@ Emitted when a :ref:`CameraFeed<class_CameraFeed>` is added (webcam is plugged i
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- **camera_feed_removed** **(** :ref:`int<class_int>` id **)**
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Emitted when a :ref:`CameraFeed<class_CameraFeed>` is removed (webcam is removed).
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Emitted when a :ref:`CameraFeed<class_CameraFeed>` is removed (e.g. webcam is unplugged).
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Enumerations
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------------
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