From aca847c5490259cc8b1cbb04e90d6369799a3906 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 30 Jul 2021 19:52:50 +0200 Subject: [PATCH] Update introduction section in TSCN file format to be more accurate --- development/file_formats/tscn.rst | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/development/file_formats/tscn.rst b/development/file_formats/tscn.rst index c9bd6595c..ceb9bc94f 100644 --- a/development/file_formats/tscn.rst +++ b/development/file_formats/tscn.rst @@ -4,14 +4,16 @@ TSCN file format ================ The TSCN (text scene) file format represents a single scene tree inside -Godot. TSCN files have the advantage of being mostly human-readable and easy for -version control systems to manage. During import, TSCN files are compiled into -binary ``.scn`` files stored inside the .import folder. This reduces the data -size and speeds up loading. +Godot. Unlike binary SCN files, TSCN files have the advantage of being mostly +human-readable and easy for version control systems to manage. The ESCN (exported scene) file format is identical to the TSCN file format, but is used to indicate to Godot that the file has been exported from another program and should not be edited by the user from within Godot. +Unlike SCN and TSCN files, during import, ESCN files are compiled to binary +SCN files stored inside the ``.import/`` folder. +This reduces the data size and speeds up loading, as binary formats are faster +to load compared to text-based formats. For those looking for a complete description, the parsing is handled in the file `resource_format_text.cpp `_