mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
This commit is contained in:
BIN
tutorials/animation/img/chroma_key_scene.webp
Normal file
BIN
tutorials/animation/img/chroma_key_scene.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.0 KiB |
BIN
tutorials/animation/img/chroma_key_video.webp
Normal file
BIN
tutorials/animation/img/chroma_key_video.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 MiB |
BIN
tutorials/animation/img/slider_range.webp
Normal file
BIN
tutorials/animation/img/slider_range.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
@@ -239,3 +239,110 @@ significantly if the source is recorded at a higher resolution than 720p:
|
||||
::
|
||||
|
||||
ffmpeg -i input.mp4 -vf "scale=-1:720" -q:v 6 -q:a 6 output.ogv
|
||||
|
||||
|
||||
.. Chroma Key Functionality Documentation
|
||||
|
||||
Chroma Key Videos
|
||||
-----------------
|
||||
|
||||
Chroma key, commonly known as the "green screen" or "blue screen" effect, allows you to remove a specific color from an image or video and replace it with another background. This effect is widely used in video production to composite different elements together seamlessly.
|
||||
|
||||
.. image:: img/chroma_key_video.webp
|
||||
|
||||
We will achieve the chroma key effect by writing a custom shader in GDScript and using a `VideoStreamPlayer` node to display the video content.
|
||||
|
||||
Scene Setup
|
||||
^^^^^^^^^^^
|
||||
|
||||
Ensure that the scene contains a `VideoStreamPlayer` node to play the video and a `Control` node to hold the UI elements for controlling the chroma key effect.
|
||||
|
||||
.. image:: img/chroma_key_scene.webp
|
||||
|
||||
Writing the Custom Shader
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
To implement the chroma key effect, follow these steps:
|
||||
|
||||
1. Select the `VideoStreamPlayer` node in the scene and go to its properties. Under `CanvasItem > Material`, create a new shader named "ChromaKeyShader.gdshader."
|
||||
|
||||
2. In the "ChromaKeyShader.gdshader" file, write the custom shader code as shown below:
|
||||
|
||||
.. code-block:: gd
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
# Uniform variables for chroma key effect
|
||||
uniform vec3 chroma_key_color : source_color = vec3(0.0, 1.0, 0.0);
|
||||
uniform float pickup_range : hint_range(0.0, 1.0) = 0.1;
|
||||
uniform float fade_amount : hint_range(0.0, 1.0) = 0.1;
|
||||
|
||||
void fragment() {
|
||||
# Get the color from the texture at the given UV coordinates
|
||||
vec4 color = texture(TEXTURE, UV);
|
||||
|
||||
# Calculate the distance between the current color and the chroma key color
|
||||
float distance = length(color.rgb - chroma_key_color);
|
||||
|
||||
# If the distance is within the pickup range, discard the pixel
|
||||
# the lesser the distance more likely the colors are
|
||||
if (distance <= pickup_range) {
|
||||
discard;
|
||||
}
|
||||
|
||||
# Calculate the fade factor based on the pickup range and fade amount
|
||||
float fade_factor = smoothstep(pickup_range, pickup_range + fade_amount, distance);
|
||||
|
||||
# Set the output color with the original RGB values and the calculated fade factor
|
||||
COLOR = vec4(color.rgb, fade_factor);
|
||||
}
|
||||
|
||||
The shader uses the distance calculation to identify pixels close to the chroma key color and discards them,
|
||||
effectively removing the selected color. Pixels that are slightly further away from the chroma key color are
|
||||
faded based on the fade_factor, blending them smoothly with the surrounding colors.
|
||||
This process creates the desired chroma key effect, making it appear as if the background has been replaced with
|
||||
another image or video.
|
||||
|
||||
The code above represents a simple demonstration of the Chroma Key shader,
|
||||
and users can customize it according to their specific requirements.
|
||||
|
||||
UI Controls
|
||||
^^^^^^^^^^^
|
||||
|
||||
To allow users to manipulate the chroma key effect in real-time, we created sliders in the `Control` node. The `Control` node's script contains the following functions:
|
||||
|
||||
.. code-block:: gd
|
||||
|
||||
extends Control
|
||||
|
||||
func _on_color_picker_button_color_changed(color):
|
||||
# Update the "chroma_key_color" shader parameter of the VideoStreamPlayer's material
|
||||
$VideoStreamPlayer.material.set("shader_parameter/chroma_key_color", color)
|
||||
|
||||
func _on_h_slider_value_changed(value):
|
||||
# Update the "pickup_range" shader parameter of the VideoStreamPlayer's material
|
||||
$VideoStreamPlayer.material.set("shader_parameter/pickup_range", value)
|
||||
|
||||
func _on_h_slider_2_value_changed(value):
|
||||
# Update the "fade_amount" shader parameter of the VideoStreamPlayer's material
|
||||
$VideoStreamPlayer.material.set("shader_parameter/fade_amount", value)
|
||||
|
||||
func _on_video_stream_player_finished():
|
||||
# Restart the video playback when it's finished
|
||||
$VideoStreamPlayer.play()
|
||||
|
||||
also make sure that the range of the sliders are appropriate, our settings are :
|
||||
|
||||
.. image:: img/slider_range.webp
|
||||
|
||||
Signal Handling
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
Connect the appropriate signal from the UI elements to the `Control` node's script.
|
||||
you created in the `Control` node's script to control the chroma key effect.
|
||||
These signal handlers will update the shader's uniform variables
|
||||
in response to user input.
|
||||
|
||||
Save and run the scene to see the chroma key effect in action! With the provided UI controls,
|
||||
you can now adjust the chroma key color, pickup range, and fade amount in real-time, achieving the desired
|
||||
chroma key functionality for your video content.
|
||||
|
||||
Reference in New Issue
Block a user