mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double` - Use string interpolation instead of concatenating strings - Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR) - Use `System.Array.Empty<T>()` to init empty arrays - Use `SignalName.*` instead of `nameof(*)` for signals - Do not use `event` as an argument name (that's a keyword) - Match node paths to screenshots when retrieving nodes from the tree - Add a C# example for scene unique nodes - Update the "Cross language scripting" page - Add a note about using `is` against `null`
This commit is contained in:
@@ -466,7 +466,7 @@ GDScript C#
|
||||
``PackedByteArray`` ``byte[]``
|
||||
``PackedFloat32Array`` ``float[]``
|
||||
``PackedFloat64Array`` ``double[]``
|
||||
``PackedStringArray`` ``String[]``
|
||||
``PackedStringArray`` ``string[]``
|
||||
``PackedColorArray`` ``Color[]``
|
||||
``PackedVector2Array`` ``Vector2[]``
|
||||
``PackedVector3Array`` ``Vector3[]``
|
||||
|
||||
Reference in New Issue
Block a user