From ab5dd51204c32ccab30a2998eba4c8171f6660d9 Mon Sep 17 00:00:00 2001 From: jannikb Date: Sun, 23 Mar 2025 20:39:02 +0100 Subject: [PATCH] Fix typo in instancing.rst Quickfix for a typo on the "Creating instances" page --- getting_started/step_by_step/instancing.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 14141d782..c2832da3c 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -195,7 +195,7 @@ For example, you could break down a shooter game like so: You can come up with a diagram like this for almost any type of game. Each rectangle represents an entity that's visible in the game from the player's -perspective. The arrows point towards the insantiator of each scene. +perspective. The arrows point towards the instantiator of each scene. Once you have a diagram, we recommend creating a scene for each element listed in it to develop your game. You'll use instancing, either by code or directly in