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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ World2D
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,17 @@ Brief Description
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Class that has everything pertaining to a 2D world.
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Properties
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----------
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+-------------------------------------------------------------------+-------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_canvas>` |
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+-------------------------------------------------------------------+-------------------------------------------------------------+
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| :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`direct_space_state<class_World2D_direct_space_state>` |
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+-------------------------------------------------------------------+-------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`space<class_World2D_space>` |
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+-------------------------------------------------------------------+-------------------------------------------------------------+
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Description
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-----------
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@@ -24,20 +36,36 @@ Tutorials
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---------
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- :doc:`../tutorials/physics/ray-casting`
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Property Descriptions
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---------------------
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.. _class_World2D_canvas:
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- :ref:`RID<class_RID>` **canvas** - The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
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- :ref:`RID<class_RID>` **canvas**
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+----------+--------------+
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| *Getter* | get_canvas() |
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+----------+--------------+
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The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
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.. _class_World2D_direct_space_state:
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- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state** - The state of this world's physics space. This allows arbitrary querying for collision.
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- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state**
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+----------+--------------------------+
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| *Getter* | get_direct_space_state() |
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+----------+--------------------------+
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The state of this world's physics space. This allows arbitrary querying for collision.
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.. _class_World2D_space:
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- :ref:`RID<class_RID>` **space** - The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
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- :ref:`RID<class_RID>` **space**
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+----------+-------------+
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| *Getter* | get_space() |
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+----------+-------------+
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The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
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