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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ VisualShaderNodeVectorOp
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========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,12 +16,19 @@ Brief Description
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Properties
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----------
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+---------------------------------------------------------+----------------------------------------------------------+
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| :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` | :ref:`operator<class_VisualShaderNodeVectorOp_operator>` |
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+---------------------------------------------------------+----------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeVectorOp_Operator:
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enum **Operator**
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enum **Operator**:
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- **OP_ADD** = **0**
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- **OP_SUB** = **1**
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@@ -32,7 +40,6 @@ enum **Operator**
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- **OP_MIN** = **7**
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- **OP_CROSS** = **8**
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Property Descriptions
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---------------------
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@@ -40,4 +47,9 @@ Property Descriptions
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- :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **operator**
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+----------+---------------------+
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| *Setter* | set_operator(value) |
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+----------+---------------------+
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| *Getter* | get_operator() |
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+----------+---------------------+
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