classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

View File

@@ -8,6 +8,7 @@ VisualShaderNodeVectorOp
========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,12 +16,19 @@ Brief Description
Properties
----------
+---------------------------------------------------------+----------------------------------------------------------+
| :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` | :ref:`operator<class_VisualShaderNodeVectorOp_operator>` |
+---------------------------------------------------------+----------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeVectorOp_Operator:
enum **Operator**
enum **Operator**:
- **OP_ADD** = **0**
- **OP_SUB** = **1**
@@ -32,7 +40,6 @@ enum **Operator**
- **OP_MIN** = **7**
- **OP_CROSS** = **8**
Property Descriptions
---------------------
@@ -40,4 +47,9 @@ Property Descriptions
- :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **operator**
+----------+---------------------+
| *Setter* | set_operator(value) |
+----------+---------------------+
| *Getter* | get_operator() |
+----------+---------------------+