classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualShaderNodeVectorFunc
==========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,12 +16,19 @@ Brief Description
Properties
----------
+-----------------------------------------------------------+------------------------------------------------------------+
| :ref:`Function<enum_VisualShaderNodeVectorFunc_Function>` | :ref:`function<class_VisualShaderNodeVectorFunc_function>` |
+-----------------------------------------------------------+------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeVectorFunc_Function:
enum **Function**
enum **Function**:
- **FUNC_NORMALIZE** = **0**
- **FUNC_SATURATE** = **1**
@@ -29,7 +37,6 @@ enum **Function**
- **FUNC_RGB2HSV** = **4**
- **FUNC_HSV2RGB** = **5**
Property Descriptions
---------------------
@@ -37,4 +44,9 @@ Property Descriptions
- :ref:`Function<enum_VisualShaderNodeVectorFunc_Function>` **function**
+----------+---------------------+
| *Setter* | set_function(value) |
+----------+---------------------+
| *Getter* | get_function() |
+----------+---------------------+