classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualScriptYield
=================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,18 +16,26 @@ Brief Description
Properties
----------
+----------------------------------------------------+-----------------------------------------------------+
| :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` | :ref:`mode<class_VisualScriptYield_mode>` |
+----------------------------------------------------+-----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`wait_time<class_VisualScriptYield_wait_time>` |
+----------------------------------------------------+-----------------------------------------------------+
Enumerations
------------
.. _enum_VisualScriptYield_YieldMode:
enum **YieldMode**
enum **YieldMode**:
- **YIELD_FRAME** = **1**
- **YIELD_PHYSICS_FRAME** = **2**
- **YIELD_WAIT** = **3**
Property Descriptions
---------------------
@@ -34,8 +43,19 @@ Property Descriptions
- :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **mode**
+----------+-----------------------+
| *Setter* | set_yield_mode(value) |
+----------+-----------------------+
| *Getter* | get_yield_mode() |
+----------+-----------------------+
.. _class_VisualScriptYield_wait_time:
- :ref:`float<class_float>` **wait_time**
+----------+----------------------+
| *Setter* | set_wait_time(value) |
+----------+----------------------+
| *Getter* | get_wait_time() |
+----------+----------------------+