classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualScriptSequence
====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,13 @@ Brief Description
Executes a series of Sequence ports.
Properties
----------
+-----------------------+------------------------------------------------+
| :ref:`int<class_int>` | :ref:`steps<class_VisualScriptSequence_steps>` |
+-----------------------+------------------------------------------------+
Description
-----------
@@ -37,6 +45,13 @@ Property Descriptions
.. _class_VisualScriptSequence_steps:
- :ref:`int<class_int>` **steps** - The number of steps in the sequence.
- :ref:`int<class_int>` **steps**
+----------+------------------+
| *Setter* | set_steps(value) |
+----------+------------------+
| *Getter* | get_steps() |
+----------+------------------+
The number of steps in the sequence.