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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ VisualScriptSceneNode
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=====================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,13 @@ Brief Description
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Node reference.
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Properties
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----------
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+---------------------------------+---------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_node_path>` |
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+---------------------------------+---------------------------------------------------------+
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Description
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-----------
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@@ -33,6 +41,13 @@ Property Descriptions
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.. _class_VisualScriptSceneNode_node_path:
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- :ref:`NodePath<class_NodePath>` **node_path** - The node's path in the scene tree.
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- :ref:`NodePath<class_NodePath>` **node_path**
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+----------+----------------------+
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| *Setter* | set_node_path(value) |
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+----------+----------------------+
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| *Getter* | get_node_path() |
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+----------+----------------------+
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The node's path in the scene tree.
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