classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualScriptSceneNode
=====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,13 @@ Brief Description
Node reference.
Properties
----------
+---------------------------------+---------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_node_path>` |
+---------------------------------+---------------------------------------------------------+
Description
-----------
@@ -33,6 +41,13 @@ Property Descriptions
.. _class_VisualScriptSceneNode_node_path:
- :ref:`NodePath<class_NodePath>` **node_path** - The node's path in the scene tree.
- :ref:`NodePath<class_NodePath>` **node_path**
+----------+----------------------+
| *Setter* | set_node_path(value) |
+----------+----------------------+
| *Getter* | get_node_path() |
+----------+----------------------+
The node's path in the scene tree.