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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ VisualScriptDeconstruct
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,13 @@ Brief Description
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A Visual Script node which deconstructs a base type instance into its parts.
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Properties
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----------
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+-----------------------------------------------------+-------------------------------------------------+
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| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_type>` |
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+-----------------------------------------------------+-------------------------------------------------+
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Description
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-----------
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@@ -25,6 +33,13 @@ Property Descriptions
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.. _class_VisualScriptDeconstruct_type:
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- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** - The type to deconstruct.
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- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
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+----------+-----------------------------+
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| *Setter* | set_deconstruct_type(value) |
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+----------+-----------------------------+
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| *Getter* | get_deconstruct_type() |
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+----------+-----------------------------+
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The type to deconstruct.
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