classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualScriptDeconstruct
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,13 @@ Brief Description
A Visual Script node which deconstructs a base type instance into its parts.
Properties
----------
+-----------------------------------------------------+-------------------------------------------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_type>` |
+-----------------------------------------------------+-------------------------------------------------+
Description
-----------
@@ -25,6 +33,13 @@ Property Descriptions
.. _class_VisualScriptDeconstruct_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** - The type to deconstruct.
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+----------+-----------------------------+
| *Setter* | set_deconstruct_type(value) |
+----------+-----------------------------+
| *Getter* | get_deconstruct_type() |
+----------+-----------------------------+
The type to deconstruct.