classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ VisualScriptClassConstant
=========================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,15 @@ Brief Description
Gets a constant from a given class.
Properties
----------
+-----------------------------+-------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptClassConstant_base_type>` |
+-----------------------------+-------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`constant<class_VisualScriptClassConstant_constant>` |
+-----------------------------+-------------------------------------------------------------+
Description
-----------
@@ -33,10 +43,25 @@ Property Descriptions
.. _class_VisualScriptClassConstant_base_type:
- :ref:`String<class_String>` **base_type** - The constant's parent class.
- :ref:`String<class_String>` **base_type**
+----------+----------------------+
| *Setter* | set_base_type(value) |
+----------+----------------------+
| *Getter* | get_base_type() |
+----------+----------------------+
The constant's parent class.
.. _class_VisualScriptClassConstant_constant:
- :ref:`String<class_String>` **constant** - The constant to return. See the given class for its available constants.
- :ref:`String<class_String>` **constant**
+----------+---------------------------+
| *Setter* | set_class_constant(value) |
+----------+---------------------------+
| *Getter* | get_class_constant() |
+----------+---------------------------+
The constant to return. See the given class for its available constants.