classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ StaticBody2D
============
**Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,21 @@ Brief Description
Static body for 2D Physics.
Properties
----------
+-----------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`bounce<class_StaticBody2D_bounce>` |
+-----------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_constant_angular_velocity>` |
+-----------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_constant_linear_velocity>` |
+-----------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`friction<class_StaticBody2D_friction>` |
+-----------------------------------------------+--------------------------------------------------------------------------------+
| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_physics_material_override>` |
+-----------------------------------------------+--------------------------------------------------------------------------------+
Description
-----------
@@ -27,22 +43,59 @@ Property Descriptions
.. _class_StaticBody2D_bounce:
- :ref:`float<class_float>` **bounce** - The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
- :ref:`float<class_float>` **bounce**
+----------+-------------------+
| *Setter* | set_bounce(value) |
+----------+-------------------+
| *Getter* | get_bounce() |
+----------+-------------------+
The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
.. _class_StaticBody2D_constant_angular_velocity:
- :ref:`float<class_float>` **constant_angular_velocity** - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- :ref:`float<class_float>` **constant_angular_velocity**
+----------+--------------------------------------+
| *Setter* | set_constant_angular_velocity(value) |
+----------+--------------------------------------+
| *Getter* | get_constant_angular_velocity() |
+----------+--------------------------------------+
Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
.. _class_StaticBody2D_constant_linear_velocity:
- :ref:`Vector2<class_Vector2>` **constant_linear_velocity** - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
- :ref:`Vector2<class_Vector2>` **constant_linear_velocity**
+----------+-------------------------------------+
| *Setter* | set_constant_linear_velocity(value) |
+----------+-------------------------------------+
| *Getter* | get_constant_linear_velocity() |
+----------+-------------------------------------+
Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
.. _class_StaticBody2D_friction:
- :ref:`float<class_float>` **friction** - The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
- :ref:`float<class_float>` **friction**
+----------+---------------------+
| *Setter* | set_friction(value) |
+----------+---------------------+
| *Getter* | get_friction() |
+----------+---------------------+
The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
.. _class_StaticBody2D_physics_material_override:
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
+----------+--------------------------------------+
| *Setter* | set_physics_material_override(value) |
+----------+--------------------------------------+
| *Getter* | get_physics_material_override() |
+----------+--------------------------------------+