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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ StaticBody2D
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============
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**Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,21 @@ Brief Description
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Static body for 2D Physics.
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Properties
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----------
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`bounce<class_StaticBody2D_bounce>` |
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_constant_angular_velocity>` |
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_constant_linear_velocity>` |
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`friction<class_StaticBody2D_friction>` |
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_physics_material_override>` |
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+-----------------------------------------------+--------------------------------------------------------------------------------+
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Description
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-----------
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@@ -27,22 +43,59 @@ Property Descriptions
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.. _class_StaticBody2D_bounce:
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- :ref:`float<class_float>` **bounce** - The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
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- :ref:`float<class_float>` **bounce**
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+----------+-------------------+
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| *Setter* | set_bounce(value) |
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+----------+-------------------+
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| *Getter* | get_bounce() |
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+----------+-------------------+
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The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
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.. _class_StaticBody2D_constant_angular_velocity:
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- :ref:`float<class_float>` **constant_angular_velocity** - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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- :ref:`float<class_float>` **constant_angular_velocity**
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+----------+--------------------------------------+
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| *Setter* | set_constant_angular_velocity(value) |
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+----------+--------------------------------------+
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| *Getter* | get_constant_angular_velocity() |
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+----------+--------------------------------------+
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Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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.. _class_StaticBody2D_constant_linear_velocity:
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- :ref:`Vector2<class_Vector2>` **constant_linear_velocity** - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
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- :ref:`Vector2<class_Vector2>` **constant_linear_velocity**
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+----------+-------------------------------------+
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| *Setter* | set_constant_linear_velocity(value) |
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+----------+-------------------------------------+
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| *Getter* | get_constant_linear_velocity() |
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+----------+-------------------------------------+
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Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
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.. _class_StaticBody2D_friction:
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- :ref:`float<class_float>` **friction** - The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
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- :ref:`float<class_float>` **friction**
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+----------+---------------------+
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| *Setter* | set_friction(value) |
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+----------+---------------------+
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| *Getter* | get_friction() |
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+----------+---------------------+
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The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
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.. _class_StaticBody2D_physics_material_override:
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- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
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+----------+--------------------------------------+
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| *Setter* | set_physics_material_override(value) |
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+----------+--------------------------------------+
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| *Getter* | get_physics_material_override() |
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+----------+--------------------------------------+
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