classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ PhysicsMaterial
===============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,19 @@ Brief Description
A material for physics properties.
Properties
----------
+---------------------------+---------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_absorbent>` |
+---------------------------+---------------------------------------------------+
| :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_bounce>` |
+---------------------------+---------------------------------------------------+
| :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_friction>` |
+---------------------------+---------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_rough>` |
+---------------------------+---------------------------------------------------+
Description
-----------
@@ -27,16 +41,43 @@ Property Descriptions
- :ref:`bool<class_bool>` **absorbent**
+----------+----------------------+
| *Setter* | set_absorbent(value) |
+----------+----------------------+
| *Getter* | is_absorbent() |
+----------+----------------------+
.. _class_PhysicsMaterial_bounce:
- :ref:`float<class_float>` **bounce** - The body's bounciness. Default value: ``0``.
- :ref:`float<class_float>` **bounce**
+----------+-------------------+
| *Setter* | set_bounce(value) |
+----------+-------------------+
| *Getter* | get_bounce() |
+----------+-------------------+
The body's bounciness. Default value: ``0``.
.. _class_PhysicsMaterial_friction:
- :ref:`float<class_float>` **friction** - The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction). Default value: ``1``.
- :ref:`float<class_float>` **friction**
+----------+---------------------+
| *Setter* | set_friction(value) |
+----------+---------------------+
| *Getter* | get_friction() |
+----------+---------------------+
The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction). Default value: ``1``.
.. _class_PhysicsMaterial_rough:
- :ref:`bool<class_bool>` **rough**
+----------+------------------+
| *Setter* | set_rough(value) |
+----------+------------------+
| *Getter* | is_rough() |
+----------+------------------+