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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
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@@ -8,6 +8,7 @@ PackedScene
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===========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,13 @@ Brief Description
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An abstraction of a serialized scene.
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Properties
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----------
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+-------------------------------------+---------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene__bundled>` |
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+-------------------------------------+---------------------------------------------+
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Methods
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-------
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@@ -33,13 +41,12 @@ Enumerations
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.. _enum_PackedScene_GenEditState:
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enum **GenEditState**
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enum **GenEditState**:
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- **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_instance>`, blocks edits to the scene state.
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- **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Requires tools compiled.
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- **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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Description
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-----------
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@@ -61,36 +68,36 @@ Property Descriptions
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.. _class_PackedScene__bundled:
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- :ref:`Dictionary<class_Dictionary>` **_bundled** - A dictionary representation of the scene contents.
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- :ref:`Dictionary<class_Dictionary>` **_bundled**
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A dictionary representation of the scene contents.
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Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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Method Descriptions
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-------------------
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.. _class_PackedScene_can_instance:
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.. _class_PackedScene_can_instance:
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- :ref:`bool<class_bool>` **can_instance** **(** **)** const
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Returns ``true`` if the scene file has nodes.
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.. _class_PackedScene_get_state:
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.. _class_PackedScene_get_state:
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- :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
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Returns the ``SceneState`` representing the scene file contents.
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.. _class_PackedScene_instance:
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.. _class_PackedScene_instance:
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- :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the :ref:`NOTIFICATION_INSTANCED<enum_Object_NOTIFICATION_INSTANCED>` notification on the root node.
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.. _class_PackedScene_pack:
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.. _class_PackedScene_pack:
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- :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
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Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.
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