classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,6 +8,7 @@ NavigationMeshInstance
======================
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -15,6 +16,15 @@ Brief Description
Properties
----------
+---------------------------------------------+------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationMeshInstance_enabled>` |
+---------------------------------------------+------------------------------------------------------+
| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`navmesh<class_NavigationMeshInstance_navmesh>` |
+---------------------------------------------+------------------------------------------------------+
Property Descriptions
---------------------
@@ -22,8 +32,19 @@ Property Descriptions
- :ref:`bool<class_bool>` **enabled**
+----------+--------------------+
| *Setter* | set_enabled(value) |
+----------+--------------------+
| *Getter* | is_enabled() |
+----------+--------------------+
.. _class_NavigationMeshInstance_navmesh:
- :ref:`NavigationMesh<class_NavigationMesh>` **navmesh**
+----------+----------------------------+
| *Setter* | set_navigation_mesh(value) |
+----------+----------------------------+
| *Getter* | get_navigation_mesh() |
+----------+----------------------------+