classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

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@@ -8,7 +8,9 @@ Material
========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ParticlesMaterial<class_ParticlesMaterial>`, :ref:`ShaderMaterial<class_ShaderMaterial>`, :ref:`SpatialMaterial<class_SpatialMaterial>`, :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`
**Category:** Core
Brief Description
@@ -16,12 +18,20 @@ Brief Description
Abstract base :ref:`Resource<class_Resource>` for coloring and shading geometry.
Properties
----------
+---------------------------------+--------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_next_pass>` |
+---------------------------------+--------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`render_priority<class_Material_render_priority>` |
+---------------------------------+--------------------------------------------------------+
Constants
---------
- **RENDER_PRIORITY_MAX** = **127**
- **RENDER_PRIORITY_MIN** = **-128**
Description
-----------
@@ -34,8 +44,19 @@ Property Descriptions
- :ref:`Material<class_Material>` **next_pass**
+----------+----------------------+
| *Setter* | set_next_pass(value) |
+----------+----------------------+
| *Getter* | get_next_pass() |
+----------+----------------------+
.. _class_Material_render_priority:
- :ref:`int<class_int>` **render_priority**
+----------+----------------------------+
| *Setter* | set_render_priority(value) |
+----------+----------------------------+
| *Getter* | get_render_priority() |
+----------+----------------------------+