classref: Add property overview and setter/getter like in editor docs

Output from godotengine/godot#22013.
Fixes #1729.
This commit is contained in:
Rémi Verschelde
2018-09-13 11:06:52 +02:00
parent f9caa4be29
commit ab3f908221
578 changed files with 33831 additions and 6706 deletions

View File

@@ -8,6 +8,7 @@ EditorInterface
===============
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -68,120 +69,119 @@ Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews
Method Descriptions
-------------------
.. _class_EditorInterface_edit_resource:
.. _class_EditorInterface_edit_resource:
- void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
Edits the given :ref:`Resource<class_Resource>`.
.. _class_EditorInterface_get_base_control:
.. _class_EditorInterface_get_base_control:
- :ref:`Control<class_Control>` **get_base_control** **(** **)**
Returns the base :ref:`Control<class_Control>`.
.. _class_EditorInterface_get_edited_scene_root:
.. _class_EditorInterface_get_edited_scene_root:
- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
Returns the edited scene's root :ref:`Node<class_Node>`.
.. _class_EditorInterface_get_editor_settings:
.. _class_EditorInterface_get_editor_settings:
- :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
Returns the :ref:`EditorSettings<class_EditorSettings>`.
.. _class_EditorInterface_get_editor_viewport:
.. _class_EditorInterface_get_editor_viewport:
- :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
Returns the editor :ref:`Viewport<class_Viewport>`.
.. _class_EditorInterface_get_open_scenes:
.. _class_EditorInterface_get_open_scenes:
- :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
Returns an :ref:`Array<class_Array>` of the currently opened scenes.
.. _class_EditorInterface_get_resource_filesystem:
.. _class_EditorInterface_get_resource_filesystem:
- :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
.. _class_EditorInterface_get_resource_previewer:
.. _class_EditorInterface_get_resource_previewer:
- :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`\ er.
.. _class_EditorInterface_get_script_editor:
.. _class_EditorInterface_get_script_editor:
- :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
Returns the :ref:`ScriptEditor<class_ScriptEditor>`.
.. _class_EditorInterface_get_selected_path:
.. _class_EditorInterface_get_selected_path:
- :ref:`String<class_String>` **get_selected_path** **(** **)** const
.. _class_EditorInterface_get_selection:
.. _class_EditorInterface_get_selection:
- :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
Returns the :ref:`EditorSelection<class_EditorSelection>`.
.. _class_EditorInterface_inspect_object:
.. _class_EditorInterface_inspect_object:
- void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
Shows the given property on the given ``object`` in the Editor's Inspector dock.
.. _class_EditorInterface_is_plugin_enabled:
.. _class_EditorInterface_is_plugin_enabled:
- :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** const
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
.. _class_EditorInterface_make_mesh_previews:
.. _class_EditorInterface_make_mesh_previews:
- :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
.. _class_EditorInterface_open_scene_from_path:
.. _class_EditorInterface_open_scene_from_path:
- void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
Opens the scene at the given path.
.. _class_EditorInterface_reload_scene_from_path:
.. _class_EditorInterface_reload_scene_from_path:
- void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
Reloads the scene at the given path.
.. _class_EditorInterface_save_scene:
.. _class_EditorInterface_save_scene:
- :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
Saves the scene. Returns either OK or ERR_CANT_CREATE. See :ref:`@GlobalScope<class_@GlobalScope>` constants.
.. _class_EditorInterface_save_scene_as:
.. _class_EditorInterface_save_scene_as:
- void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
Saves the scene as a file at ``path``.
.. _class_EditorInterface_select_file:
.. _class_EditorInterface_select_file:
- void **select_file** **(** :ref:`String<class_String>` p_file **)**
.. _class_EditorInterface_set_plugin_enabled:
.. _class_EditorInterface_set_plugin_enabled:
- void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
Sets the enabled status of a plugin. The plugin name is the same as its directory name.