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classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013. Fixes #1729.
This commit is contained in:
@@ -8,6 +8,7 @@ Camera2D
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========
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -15,6 +16,59 @@ Brief Description
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Camera node for 2D scenes.
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Properties
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----------
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`AnchorMode<enum_Camera2D_AnchorMode>` | :ref:`anchor_mode<class_Camera2D_anchor_mode>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`current<class_Camera2D_current>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_Camera2D_custom_viewport>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`drag_margin_bottom<class_Camera2D_drag_margin_bottom>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`drag_margin_h_enabled<class_Camera2D_drag_margin_h_enabled>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`drag_margin_left<class_Camera2D_drag_margin_left>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`drag_margin_right<class_Camera2D_drag_margin_right>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`drag_margin_top<class_Camera2D_drag_margin_top>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`drag_margin_v_enabled<class_Camera2D_drag_margin_v_enabled>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_draw_drag_margin<class_Camera2D_editor_draw_drag_margin>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_draw_limits<class_Camera2D_editor_draw_limits>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_draw_screen<class_Camera2D_editor_draw_screen>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`limit_bottom<class_Camera2D_limit_bottom>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`limit_left<class_Camera2D_limit_left>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`limit_right<class_Camera2D_limit_right>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`limit_smoothed<class_Camera2D_limit_smoothed>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`limit_top<class_Camera2D_limit_top>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Camera2D_offset>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`offset_h<class_Camera2D_offset_h>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`offset_v<class_Camera2D_offset_v>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`rotating<class_Camera2D_rotating>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`smoothing_enabled<class_Camera2D_smoothing_enabled>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`smoothing_speed<class_Camera2D_smoothing_speed>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`zoom<class_Camera2D_zoom>` |
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+---------------------------------------------+------------------------------------------------------------------------+
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Methods
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-------
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@@ -39,12 +93,11 @@ Enumerations
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.. _enum_Camera2D_AnchorMode:
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enum **AnchorMode**
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enum **AnchorMode**:
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- **ANCHOR_MODE_FIXED_TOP_LEFT** = **0** --- The camera's position is fixed so that the top-left corner is always at the origin.
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- **ANCHOR_MODE_DRAG_CENTER** = **1** --- The camera's position takes into account vertical/horizontal offsets and the screen size.
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Description
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-----------
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@@ -57,141 +110,330 @@ Property Descriptions
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.. _class_Camera2D_anchor_mode:
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- :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode** - The Camera2D's anchor point. See ``ANCHOR_MODE_*`` constants.
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- :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode**
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+----------+------------------------+
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| *Setter* | set_anchor_mode(value) |
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+----------+------------------------+
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| *Getter* | get_anchor_mode() |
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+----------+------------------------+
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The Camera2D's anchor point. See ``ANCHOR_MODE_*`` constants.
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.. _class_Camera2D_current:
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- :ref:`bool<class_bool>` **current** - If ``true`` the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera ``current`` will disable this one.
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- :ref:`bool<class_bool>` **current**
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+----------+--------------+
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| *Getter* | is_current() |
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+----------+--------------+
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If ``true`` the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera ``current`` will disable this one.
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.. _class_Camera2D_custom_viewport:
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- :ref:`Node<class_Node>` **custom_viewport** - The custom :ref:`Viewport<class_Viewport>` node attached to the ``Camera2D``. If null or not a :ref:`Viewport<class_Viewport>`, uses the default viewport instead.
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- :ref:`Node<class_Node>` **custom_viewport**
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+----------+----------------------------+
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| *Setter* | set_custom_viewport(value) |
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+----------+----------------------------+
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| *Getter* | get_custom_viewport() |
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+----------+----------------------------+
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The custom :ref:`Viewport<class_Viewport>` node attached to the ``Camera2D``. If null or not a :ref:`Viewport<class_Viewport>`, uses the default viewport instead.
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.. _class_Camera2D_drag_margin_bottom:
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- :ref:`float<class_float>` **drag_margin_bottom** - Bottom margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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- :ref:`float<class_float>` **drag_margin_bottom**
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+----------+------------------------+
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| *Setter* | set_drag_margin(value) |
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+----------+------------------------+
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| *Getter* | get_drag_margin() |
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+----------+------------------------+
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Bottom margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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.. _class_Camera2D_drag_margin_h_enabled:
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- :ref:`bool<class_bool>` **drag_margin_h_enabled** - If ``true`` the camera only moves when reaching the horizontal drag margins. If ``false`` the camera moves horizontally regardless of margins. Default value: ``true``.
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- :ref:`bool<class_bool>` **drag_margin_h_enabled**
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+----------+---------------------------+
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| *Setter* | set_h_drag_enabled(value) |
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+----------+---------------------------+
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| *Getter* | is_h_drag_enabled() |
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+----------+---------------------------+
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If ``true`` the camera only moves when reaching the horizontal drag margins. If ``false`` the camera moves horizontally regardless of margins. Default value: ``true``.
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.. _class_Camera2D_drag_margin_left:
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- :ref:`float<class_float>` **drag_margin_left** - Left margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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- :ref:`float<class_float>` **drag_margin_left**
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+----------+------------------------+
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| *Setter* | set_drag_margin(value) |
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+----------+------------------------+
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| *Getter* | get_drag_margin() |
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+----------+------------------------+
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Left margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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.. _class_Camera2D_drag_margin_right:
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- :ref:`float<class_float>` **drag_margin_right** - Right margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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- :ref:`float<class_float>` **drag_margin_right**
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+----------+------------------------+
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| *Setter* | set_drag_margin(value) |
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+----------+------------------------+
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| *Getter* | get_drag_margin() |
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+----------+------------------------+
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Right margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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.. _class_Camera2D_drag_margin_top:
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- :ref:`float<class_float>` **drag_margin_top** - Top margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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- :ref:`float<class_float>` **drag_margin_top**
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+----------+------------------------+
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| *Setter* | set_drag_margin(value) |
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+----------+------------------------+
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| *Getter* | get_drag_margin() |
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+----------+------------------------+
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Top margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the edge of the screen.
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.. _class_Camera2D_drag_margin_v_enabled:
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- :ref:`bool<class_bool>` **drag_margin_v_enabled** - If ``true`` the camera only moves when reaching the vertical drag margins. If ``false`` the camera moves vertically regardless of margins. Default value: ``true``.
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- :ref:`bool<class_bool>` **drag_margin_v_enabled**
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+----------+---------------------------+
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| *Setter* | set_v_drag_enabled(value) |
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+----------+---------------------------+
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| *Getter* | is_v_drag_enabled() |
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+----------+---------------------------+
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If ``true`` the camera only moves when reaching the vertical drag margins. If ``false`` the camera moves vertically regardless of margins. Default value: ``true``.
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.. _class_Camera2D_editor_draw_drag_margin:
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- :ref:`bool<class_bool>` **editor_draw_drag_margin** - If ``true`` draws the camera's drag margin rectangle in the editor. Default value: ``false``
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- :ref:`bool<class_bool>` **editor_draw_drag_margin**
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+----------+-----------------------------------+
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| *Setter* | set_margin_drawing_enabled(value) |
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+----------+-----------------------------------+
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| *Getter* | is_margin_drawing_enabled() |
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+----------+-----------------------------------+
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If ``true`` draws the camera's drag margin rectangle in the editor. Default value: ``false``
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.. _class_Camera2D_editor_draw_limits:
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- :ref:`bool<class_bool>` **editor_draw_limits** - If ``true`` draws the camera's limits rectangle in the editor. Default value: ``true``
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- :ref:`bool<class_bool>` **editor_draw_limits**
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+----------+----------------------------------+
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| *Setter* | set_limit_drawing_enabled(value) |
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+----------+----------------------------------+
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| *Getter* | is_limit_drawing_enabled() |
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+----------+----------------------------------+
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If ``true`` draws the camera's limits rectangle in the editor. Default value: ``true``
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.. _class_Camera2D_editor_draw_screen:
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- :ref:`bool<class_bool>` **editor_draw_screen** - If ``true`` draws the camera's screen rectangle in the editor. Default value: ``false``
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- :ref:`bool<class_bool>` **editor_draw_screen**
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+----------+-----------------------------------+
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| *Setter* | set_screen_drawing_enabled(value) |
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+----------+-----------------------------------+
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| *Getter* | is_screen_drawing_enabled() |
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+----------+-----------------------------------+
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If ``true`` draws the camera's screen rectangle in the editor. Default value: ``false``
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.. _class_Camera2D_limit_bottom:
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- :ref:`int<class_int>` **limit_bottom** - Bottom scroll limit in pixels. The camera stops moving when reaching this value.
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- :ref:`int<class_int>` **limit_bottom**
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+----------+------------------+
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| *Setter* | set_limit(value) |
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+----------+------------------+
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| *Getter* | get_limit() |
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+----------+------------------+
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Bottom scroll limit in pixels. The camera stops moving when reaching this value.
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.. _class_Camera2D_limit_left:
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- :ref:`int<class_int>` **limit_left** - Left scroll limit in pixels. The camera stops moving when reaching this value.
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- :ref:`int<class_int>` **limit_left**
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+----------+------------------+
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| *Setter* | set_limit(value) |
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+----------+------------------+
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| *Getter* | get_limit() |
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+----------+------------------+
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Left scroll limit in pixels. The camera stops moving when reaching this value.
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.. _class_Camera2D_limit_right:
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- :ref:`int<class_int>` **limit_right** - Right scroll limit in pixels. The camera stops moving when reaching this value.
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- :ref:`int<class_int>` **limit_right**
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+----------+------------------+
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| *Setter* | set_limit(value) |
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+----------+------------------+
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| *Getter* | get_limit() |
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+----------+------------------+
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Right scroll limit in pixels. The camera stops moving when reaching this value.
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.. _class_Camera2D_limit_smoothed:
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- :ref:`bool<class_bool>` **limit_smoothed** - If ``true`` the camera smoothly stops when reaches its limits. Default value: ``false``
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- :ref:`bool<class_bool>` **limit_smoothed**
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+----------+------------------------------------+
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| *Setter* | set_limit_smoothing_enabled(value) |
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+----------+------------------------------------+
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| *Getter* | is_limit_smoothing_enabled() |
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+----------+------------------------------------+
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If ``true`` the camera smoothly stops when reaches its limits. Default value: ``false``
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.. _class_Camera2D_limit_top:
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- :ref:`int<class_int>` **limit_top** - Top scroll limit in pixels. The camera stops moving when reaching this value.
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- :ref:`int<class_int>` **limit_top**
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+----------+------------------+
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| *Setter* | set_limit(value) |
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+----------+------------------+
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| *Getter* | get_limit() |
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+----------+------------------+
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Top scroll limit in pixels. The camera stops moving when reaching this value.
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.. _class_Camera2D_offset:
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- :ref:`Vector2<class_Vector2>` **offset** - The camera's offset, useful for looking around or camera shake animations.
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- :ref:`Vector2<class_Vector2>` **offset**
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+----------+-------------------+
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| *Setter* | set_offset(value) |
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+----------+-------------------+
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| *Getter* | get_offset() |
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+----------+-------------------+
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The camera's offset, useful for looking around or camera shake animations.
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.. _class_Camera2D_offset_h:
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- :ref:`float<class_float>` **offset_h** - The horizontal offset of the camera, relative to the drag margins. Default value: ``0``
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- :ref:`float<class_float>` **offset_h**
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+----------+---------------------+
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| *Setter* | set_h_offset(value) |
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+----------+---------------------+
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| *Getter* | get_h_offset() |
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+----------+---------------------+
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The horizontal offset of the camera, relative to the drag margins. Default value: ``0``
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.. _class_Camera2D_offset_v:
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- :ref:`float<class_float>` **offset_v** - The vertical offset of the camera, relative to the drag margins. Default value: ``0``
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- :ref:`float<class_float>` **offset_v**
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+----------+---------------------+
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| *Setter* | set_v_offset(value) |
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+----------+---------------------+
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| *Getter* | get_v_offset() |
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+----------+---------------------+
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The vertical offset of the camera, relative to the drag margins. Default value: ``0``
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.. _class_Camera2D_rotating:
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- :ref:`bool<class_bool>` **rotating** - If ``true`` the camera rotates with the target. Default value: ``false``
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- :ref:`bool<class_bool>` **rotating**
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+----------+---------------------+
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| *Setter* | set_rotating(value) |
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+----------+---------------------+
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| *Getter* | is_rotating() |
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+----------+---------------------+
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If ``true`` the camera rotates with the target. Default value: ``false``
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.. _class_Camera2D_smoothing_enabled:
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- :ref:`bool<class_bool>` **smoothing_enabled** - If ``true`` the camera smoothly moves towards the target at :ref:`smoothing_speed<class_Camera2D_smoothing_speed>`. Default value: ``false``
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- :ref:`bool<class_bool>` **smoothing_enabled**
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+----------+------------------------------------+
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| *Setter* | set_enable_follow_smoothing(value) |
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+----------+------------------------------------+
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| *Getter* | is_follow_smoothing_enabled() |
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+----------+------------------------------------+
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||||
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||||
If ``true`` the camera smoothly moves towards the target at :ref:`smoothing_speed<class_Camera2D_smoothing_speed>`. Default value: ``false``
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.. _class_Camera2D_smoothing_speed:
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- :ref:`float<class_float>` **smoothing_speed** - Speed in pixels per second of the camera's smoothing effect when :ref:`smoothing_enabled<class_Camera2D_smoothing_enabled>` is ``true``
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- :ref:`float<class_float>` **smoothing_speed**
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+----------+-----------------------------+
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| *Setter* | set_follow_smoothing(value) |
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+----------+-----------------------------+
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| *Getter* | get_follow_smoothing() |
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+----------+-----------------------------+
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||||
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||||
Speed in pixels per second of the camera's smoothing effect when :ref:`smoothing_enabled<class_Camera2D_smoothing_enabled>` is ``true``
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||||
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||||
.. _class_Camera2D_zoom:
|
||||
|
||||
- :ref:`Vector2<class_Vector2>` **zoom** - The camera's zoom relative to the viewport. Values larger than ``Vector2(1, 1)`` zoom out and smaller values zoom in. For an example, use ``Vector2(0.5, 0.5)`` for a 2x zoom in, and ``Vector2(4, 4)`` for a 4x zoom out.
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- :ref:`Vector2<class_Vector2>` **zoom**
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||||
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||||
+----------+-----------------+
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| *Setter* | set_zoom(value) |
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+----------+-----------------+
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| *Getter* | get_zoom() |
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||||
+----------+-----------------+
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||||
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||||
The camera's zoom relative to the viewport. Values larger than ``Vector2(1, 1)`` zoom out and smaller values zoom in. For an example, use ``Vector2(0.5, 0.5)`` for a 2x zoom in, and ``Vector2(4, 4)`` for a 4x zoom out.
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||||
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. _class_Camera2D_align:
|
||||
.. _class_Camera2D_align:
|
||||
|
||||
- void **align** **(** **)**
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||||
|
||||
Align the camera to the tracked node
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||||
|
||||
.. _class_Camera2D_clear_current:
|
||||
.. _class_Camera2D_clear_current:
|
||||
|
||||
- void **clear_current** **(** **)**
|
||||
|
||||
Removes any ``Camera2D`` from the ancestor :ref:`Viewport<class_Viewport>`'s internal currently-assigned camera.
|
||||
|
||||
.. _class_Camera2D_force_update_scroll:
|
||||
.. _class_Camera2D_force_update_scroll:
|
||||
|
||||
- void **force_update_scroll** **(** **)**
|
||||
|
||||
Force the camera to update scroll immediately.
|
||||
|
||||
.. _class_Camera2D_get_camera_position:
|
||||
.. _class_Camera2D_get_camera_position:
|
||||
|
||||
- :ref:`Vector2<class_Vector2>` **get_camera_position** **(** **)** const
|
||||
|
||||
Return the camera position.
|
||||
|
||||
.. _class_Camera2D_get_camera_screen_center:
|
||||
.. _class_Camera2D_get_camera_screen_center:
|
||||
|
||||
- :ref:`Vector2<class_Vector2>` **get_camera_screen_center** **(** **)** const
|
||||
|
||||
Returns the location of the ``Camera2D``'s screen-center, relative to the origin.
|
||||
|
||||
.. _class_Camera2D_make_current:
|
||||
.. _class_Camera2D_make_current:
|
||||
|
||||
- void **make_current** **(** **)**
|
||||
|
||||
Make this the current 2D camera for the scene (viewport and layer), in case there's many cameras in the scene.
|
||||
|
||||
.. _class_Camera2D_reset_smoothing:
|
||||
.. _class_Camera2D_reset_smoothing:
|
||||
|
||||
- void **reset_smoothing** **(** **)**
|
||||
|
||||
@@ -199,4 +441,3 @@ Set the camera's position immediately to its current smoothing destination.
|
||||
|
||||
This has no effect if smoothing is disabled.
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user